Interface Arrow

    • Method Detail

      • getKnockbackStrength

        int getKnockbackStrength()
        Gets the knockback strength for an arrow, which is the KnockBack level of the bow that shot it.
        Returns:
        the knockback strength value
      • setKnockbackStrength

        void setKnockbackStrength​(int knockbackStrength)
        Sets the knockback strength for an arrow.
        Parameters:
        knockbackStrength - the knockback strength value
      • isCritical

        boolean isCritical()
        Gets whether this arrow is critical.

        Critical arrows have increased damage and cause particle effects.

        Critical arrows generally occur when a player fully draws a bow before firing.

        Returns:
        true if it is critical
      • setCritical

        void setCritical​(boolean critical)
        Sets whether or not this arrow should be critical.
        Parameters:
        critical - whether or not it should be critical
      • isInBlock

        boolean isInBlock()
        Gets whether this arrow is in a block or not.

        Arrows in a block are motionless and may be picked up by players.

        Returns:
        true if in a block
      • getAttachedBlock

        Block getAttachedBlock()
        Gets the block to which this arrow is attached.
        Returns:
        the attached block or null if not attached
      • getPickupStatus

        Arrow.PickupStatus getPickupStatus()
        Gets the current pickup status of this arrow.
        Returns:
        the pickup status of this arrow.
      • setPickupStatus

        void setPickupStatus​(Arrow.PickupStatus status)
        Sets the current pickup status of this arrow.
        Parameters:
        status - new pickup status of this arrow.