Package org.bukkit.block
Interface Beacon
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- All Superinterfaces:
BlockState,Container,InventoryHolder,Lockable,Metadatable,Nameable
public interface Beacon extends Container, Nameable
Represents a captured state of a beacon.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Collection<LivingEntity>getEntitiesInRange()Returns the list of players within the beacon's range of effect.BeaconInventorygetInventory()Gets the inventory of the block represented by this block state.PotionEffectgetPrimaryEffect()Returns the primary effect set on the beaconPotionEffectgetSecondaryEffect()Returns the secondary effect set on the beacon.BeaconInventorygetSnapshotInventory()Gets the captured inventory snapshot of this container.intgetTier()Returns the tier of the beacon pyramid (0-4).voidsetPrimaryEffect(PotionEffectType effect)Set the primary effect on this beacon, or null to clear.voidsetSecondaryEffect(PotionEffectType effect)Set the secondary effect on this beacon, or null to clear.-
Methods inherited from interface org.bukkit.block.BlockState
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
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Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
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Methods inherited from interface org.bukkit.Nameable
getCustomName, setCustomName
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Method Detail
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getInventory
@NotNull BeaconInventory getInventory()
Description copied from interface:ContainerGets the inventory of the block represented by this block state.If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
- Specified by:
getInventoryin interfaceContainer- Specified by:
getInventoryin interfaceInventoryHolder- Returns:
- the inventory
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getSnapshotInventory
@NotNull BeaconInventory getSnapshotInventory()
Description copied from interface:ContainerGets the captured inventory snapshot of this container.The returned inventory is not linked to any block. Any modifications to the returned inventory will not be applied to the block represented by this block state up until
BlockState.update(boolean, boolean)has been called.- Specified by:
getSnapshotInventoryin interfaceContainer- Returns:
- the captured inventory snapshot
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getEntitiesInRange
@NotNull Collection<LivingEntity> getEntitiesInRange()
Returns the list of players within the beacon's range of effect.This will return an empty list if the block represented by this state is no longer a beacon.
- Returns:
- the players in range
- Throws:
IllegalStateException- if this block state is not placed
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getTier
int getTier()
Returns the tier of the beacon pyramid (0-4). The tier refers to the beacon's power level, based on how many layers of blocks are in the pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it.- Returns:
- the beacon tier
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getPrimaryEffect
@Nullable PotionEffect getPrimaryEffect()
Returns the primary effect set on the beacon- Returns:
- the primary effect or null if not set
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setPrimaryEffect
void setPrimaryEffect(@Nullable PotionEffectType effect)Set the primary effect on this beacon, or null to clear.- Parameters:
effect- new primary effect
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getSecondaryEffect
@Nullable PotionEffect getSecondaryEffect()
Returns the secondary effect set on the beacon.- Returns:
- the secondary effect or null if no secondary effect
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setSecondaryEffect
void setSecondaryEffect(@Nullable PotionEffectType effect)Set the secondary effect on this beacon, or null to clear. Note that tier must be >= 4 for this effect to be active.- Parameters:
effect- desired secondary effect
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