Interface CreatureSpawner

    • Method Detail

      • getSpawnedType

        @NotNull
        EntityType getSpawnedType()
        Get the spawner's creature type.
        Returns:
        The creature type.
      • setSpawnedType

        void setSpawnedType​(@NotNull
                            EntityType creatureType)
        Set the spawner's creature type.
        Parameters:
        creatureType - The creature type.
      • getCreatureTypeName

        @Deprecated
        @NotNull
        String getCreatureTypeName()
        Deprecated.
        magic value, use getSpawnedType().
        Get the spawner's creature type.
        Returns:
        The creature type's name.
      • getDelay

        int getDelay()
        Get the spawner's delay.
        This is the delay, in ticks, until the spawner will spawn its next mob.
        Returns:
        The delay.
      • setDelay

        void setDelay​(int delay)
        Set the spawner's delay.
        If set to -1, the spawn delay will be reset to a random value between getMinSpawnDelay() and getMaxSpawnDelay().
        Parameters:
        delay - The delay.
      • getMinSpawnDelay

        int getMinSpawnDelay()
        The minimum spawn delay amount (in ticks).
        This value is used when the spawner resets its delay (for any reason). It will choose a random number between getMinSpawnDelay() and getMaxSpawnDelay() for its next getDelay(). Default value is 200 ticks.
        Returns:
        the minimum spawn delay amount
      • setMinSpawnDelay

        void setMinSpawnDelay​(int delay)
        Set the minimum spawn delay amount (in ticks).
        Parameters:
        delay - the minimum spawn delay amount
        See Also:
        getMinSpawnDelay()
      • getMaxSpawnDelay

        int getMaxSpawnDelay()
        The maximum spawn delay amount (in ticks).
        This value is used when the spawner resets its delay (for any reason). It will choose a random number between getMinSpawnDelay() and getMaxSpawnDelay() for its next getDelay().
        This value must be greater than 0 and less than or equal to getMaxSpawnDelay(). Default value is 800 ticks.
        Returns:
        the maximum spawn delay amount
      • setMaxSpawnDelay

        void setMaxSpawnDelay​(int delay)
        Set the maximum spawn delay amount (in ticks).
        This value must be greater than 0, as well as greater than or equal to getMinSpawnDelay()
        Parameters:
        delay - the new maximum spawn delay amount
        See Also:
        getMaxSpawnDelay()
      • getSpawnCount

        int getSpawnCount()
        Get how many mobs attempt to spawn.
        Default value is 4.
        Returns:
        the current spawn count
      • setSpawnCount

        void setSpawnCount​(int spawnCount)
        Set how many mobs attempt to spawn.
        Parameters:
        spawnCount - the new spawn count
      • getMaxNearbyEntities

        int getMaxNearbyEntities()
        Set the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.
        If more than the maximum number of entities are within range, the spawner will not spawn and try again with a new getDelay().
        Default value is 16.
        Returns:
        the maximum number of nearby, similar, entities
      • setMaxNearbyEntities

        void setMaxNearbyEntities​(int maxNearbyEntities)
        Set the maximum number of similar entities that are allowed to be within spawning range of this spawner.
        Similar entities are entities that are of the same EntityType
        Parameters:
        maxNearbyEntities - the maximum number of nearby, similar, entities
      • getRequiredPlayerRange

        int getRequiredPlayerRange()
        Get the maximum distance(squared) a player can be in order for this spawner to be active.
        If this value is less than or equal to 0, this spawner is always active (given that there are players online).
        Default value is 16.
        Returns:
        the maximum distance(squared) a player can be in order for this spawner to be active.
      • setRequiredPlayerRange

        void setRequiredPlayerRange​(int requiredPlayerRange)
        Set the maximum distance (squared) a player can be in order for this spawner to be active.
        Setting this value to less than or equal to 0 will make this spawner always active (given that there are players online).
        Parameters:
        requiredPlayerRange - the maximum distance (squared) a player can be in order for this spawner to be active.
      • getSpawnRange

        int getSpawnRange()
        Get the radius around which the spawner will attempt to spawn mobs in.
        This area is square, includes the block the spawner is in, and is centered on the spawner's x,z coordinates - not the spawner itself.
        It is 2 blocks high, centered on the spawner's y-coordinate (its bottom); thus allowing mobs to spawn as high as its top surface and as low as 1 block below its bottom surface.
        Default value is 4.
        Returns:
        the spawn range
      • setSpawnRange

        void setSpawnRange​(int spawnRange)
        Set the new spawn range.
        Parameters:
        spawnRange - the new spawn range
        See Also:
        getSpawnRange()