static GameRule<Boolean> |
GameRule.ANNOUNCE_ADVANCEMENTS |
Toggles the announcing of advancements.
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static GameRule<Boolean> |
GameRule.COMMAND_BLOCK_OUTPUT |
Whether command blocks should notify admins when they perform commands.
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static GameRule<Boolean> |
GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK |
Whether the server should skip checking player speed when the player is
wearing elytra.
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static GameRule<Boolean> |
GameRule.DISABLE_RAIDS |
Whether pillager raids are enabled or not.
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static GameRule<Boolean> |
GameRule.DO_DAYLIGHT_CYCLE |
Whether time progresses from the current moment.
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static GameRule<Boolean> |
GameRule.DO_ENTITY_DROPS |
Whether entities that are not mobs should have drops.
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static GameRule<Boolean> |
GameRule.DO_FIRE_TICK |
Whether fire should spread and naturally extinguish.
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static GameRule<Boolean> |
GameRule.DO_LIMITED_CRAFTING |
Whether players should only be able to craft recipes they've unlocked
first.
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static GameRule<Boolean> |
GameRule.DO_MOB_LOOT |
Whether mobs should drop items.
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static GameRule<Boolean> |
GameRule.DO_MOB_SPAWNING |
Whether mobs should naturally spawn.
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static GameRule<Boolean> |
GameRule.DO_TILE_DROPS |
Whether blocks should have drops.
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static GameRule<Boolean> |
GameRule.DO_WEATHER_CYCLE |
Whether the weather will change from the current moment.
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static GameRule<Boolean> |
GameRule.KEEP_INVENTORY |
Whether the player should keep items in their inventory after death.
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static GameRule<Boolean> |
GameRule.LOG_ADMIN_COMMANDS |
Whether to log admin commands to server log.
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static GameRule<Integer> |
GameRule.MAX_COMMAND_CHAIN_LENGTH |
Determines the number at which the chain of command blocks act as a
"chain."
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static GameRule<Integer> |
GameRule.MAX_ENTITY_CRAMMING |
The maximum number of other pushable entities a mob or player can push,
before taking suffocation damage.
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static GameRule<Boolean> |
GameRule.MOB_GRIEFING |
Whether mobs can pick up items or change blocks.
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static GameRule<Boolean> |
GameRule.NATURAL_REGENERATION |
Whether players can regenerate health naturally through their hunger bar.
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static GameRule<Integer> |
GameRule.RANDOM_TICK_SPEED |
How often a random block tick occurs (such as plant growth, leaf decay,
etc.) per chunk section per game tick. 0 will disable random ticks,
higher numbers will increase random ticks.
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static GameRule<Boolean> |
GameRule.REDUCED_DEBUG_INFO |
Whether the debug screen shows all or reduced information.
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static GameRule<Boolean> |
GameRule.SEND_COMMAND_FEEDBACK |
Whether the feedback from commands executed by a player should show up in
chat.
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static GameRule<Boolean> |
GameRule.SHOW_DEATH_MESSAGES |
Whether a message appears in chat when a player dies.
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static GameRule<Integer> |
GameRule.SPAWN_RADIUS |
The number of blocks outward from the world spawn coordinates that a
player will spawn in when first joining a server or when dying without a
spawnpoint.
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static GameRule<Boolean> |
GameRule.SPECTATORS_GENERATE_CHUNKS |
Whether players in spectator mode can generate chunks.
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