Interface AbstractHorse

    • Method Detail

      • getVariant

        @Deprecated
        @NotNull
        Horse.Variant getVariant()
        Deprecated.
        different variants are different classes
        Gets the horse's variant.

        A horse's variant defines its physical appearance and capabilities. Whether a horse is a regular horse, donkey, mule, or other kind of horse is determined using the variant.

        Returns:
        a Horse.Variant representing the horse's variant
      • setVariant

        @Deprecated
        @Contract("_ -> fail")
        void setVariant​(Horse.Variant variant)
        Deprecated.
        you are required to spawn a different entity
        Parameters:
        variant - variant
      • getDomestication

        int getDomestication()
        Gets the domestication level of this horse.

        A higher domestication level indicates that the horse is closer to becoming tame. As the domestication level gets closer to the max domestication level, the chance of the horse becoming tame increases.

        Returns:
        domestication level
      • setDomestication

        void setDomestication​(int level)
        Sets the domestication level of this horse.

        Setting the domestication level to a high value will increase the horse's chances of becoming tame.

        Domestication level must be greater than zero and no greater than the max domestication level of the horse, determined with getMaxDomestication()

        Parameters:
        level - domestication level
      • getMaxDomestication

        int getMaxDomestication()
        Gets the maximum domestication level of this horse.

        The higher this level is, the longer it will likely take for the horse to be tamed.

        Returns:
        the max domestication level
      • setMaxDomestication

        void setMaxDomestication​(int level)
        Sets the maximum domestication level of this horse.

        Setting a higher max domestication will increase the amount of domesticating (feeding, riding, etc.) necessary in order to tame it, while setting a lower max value will have the opposite effect.

        Maximum domestication must be greater than zero.

        Parameters:
        level - the max domestication level
      • getJumpStrength

        double getJumpStrength()
        Gets the jump strength of this horse.

        Jump strength defines how high the horse can jump. A higher jump strength increases how high a jump will go.

        Returns:
        the horse's jump strength
      • setJumpStrength

        void setJumpStrength​(double strength)
        Sets the jump strength of this horse.

        A higher jump strength increases how high a jump will go. Setting a jump strength to 0 will result in no jump. You cannot set a jump strength to a value below 0 or above 2.

        Parameters:
        strength - jump strength for this horse