Interface Projectile

    • Method Detail

      • setShooter

        void setShooter​(@Nullable
                        ProjectileSource source)
        Set the shooter of this projectile.
        Parameters:
        source - the ProjectileSource that shot this projectile
      • doesBounce

        boolean doesBounce()
        Determine if this projectile should bounce or not when it hits.

        If a small fireball does not bounce it will set the target on fire.

        Returns:
        true if it should bounce.
      • setBounce

        void setBounce​(boolean doesBounce)
        Set whether or not this projectile should bounce or not when it hits something.
        Parameters:
        doesBounce - whether or not it should bounce.