Uses of Interface
org.bukkit.entity.Hanging
-
Packages that use Hanging Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.event.hanging Eventsrelating toentities that hang. -
-
Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entity Modifier and Type Interface Description interfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as Hanging Modifier and Type Field Description protected HangingHangingEvent. hangingMethods in org.bukkit.event.hanging that return Hanging Modifier and Type Method Description HangingHangingEvent. getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type Hanging Constructor Description HangingBreakByEntityEvent(Hanging hanging, Entity remover)HangingBreakByEntityEvent(Hanging hanging, Entity remover, HangingBreakEvent.RemoveCause cause)HangingBreakEvent(Hanging hanging, HangingBreakEvent.RemoveCause cause)HangingEvent(Hanging painting)HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace)
-