Class BlockFadeEvent

  • All Implemented Interfaces:
    Cancellable

    public class BlockFadeEvent
    extends BlockEvent
    implements Cancellable
    Called when a block fades, melts or disappears based on world conditions

    Examples:

    • Snow melting due to being near a light source.
    • Ice melting due to being near a light source.
    • Fire burning out after time, without destroying fuel block.
    • Coral fading to dead coral due to lack of water
    • Turtle Egg bursting when a turtle hatches

    If a Block Fade event is cancelled, the block will not fade, melt or disappear.

    • Constructor Detail

      • BlockFadeEvent

        public BlockFadeEvent​(@NotNull
                              Block block,
                              @NotNull
                              BlockState newState)
    • Method Detail

      • getNewState

        @NotNull
        public BlockState getNewState()
        Gets the state of the block that will be fading, melting or disappearing.
        Returns:
        The block state of the block that will be fading, melting or disappearing
      • isCancelled

        public boolean isCancelled()
        Description copied from interface: Cancellable
        Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
        Specified by:
        isCancelled in interface Cancellable
        Returns:
        true if this event is cancelled
      • setCancelled

        public void setCancelled​(boolean cancel)
        Description copied from interface: Cancellable
        Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
        Specified by:
        setCancelled in interface Cancellable
        Parameters:
        cancel - true if you wish to cancel this event
      • getHandlerList

        @NotNull
        public static HandlerList getHandlerList()