Class PlayerArmorStandManipulateEvent

  • All Implemented Interfaces:
    Cancellable

    public class PlayerArmorStandManipulateEvent
    extends PlayerInteractEntityEvent
    Called when a player interacts with an armor stand and will either swap, retrieve or place an item.
    • Constructor Detail

    • Method Detail

      • getPlayerItem

        @NotNull
        public ItemStack getPlayerItem()
        Returns the item held by the player. If this Item is null and the armor stand Item is also null, there will be no transaction between the player and the armor stand. If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. If both items are not null, the items will be swapped. In the case that the event is cancelled the original items will remain the same.
        Returns:
        the item held by the player.
      • getArmorStandItem

        @NotNull
        public ItemStack getArmorStandItem()
        Returns the item held by the armor stand. If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand. If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. If both items are not null, the items will be swapped. In the case that the event is cancelled the original items will remain the same.
        Returns:
        the item held by the armor stand.
      • getSlot

        @NotNull
        public EquipmentSlot getSlot()
        Returns the raw item slot of the armor stand in this event.
        Returns:
        the index of the item obtained or placed of the armor stand.
      • getHandlerList

        @NotNull
        public static HandlerList getHandlerList()