Package org.bukkit.event.player
Class PlayerVelocityEvent
- java.lang.Object
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- org.bukkit.event.Event
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- org.bukkit.event.player.PlayerEvent
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- org.bukkit.event.player.PlayerVelocityEvent
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- All Implemented Interfaces:
Cancellable
public class PlayerVelocityEvent extends PlayerEvent implements Cancellable
Called when the velocity of a player changes.
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Nested Class Summary
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Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
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Fields inherited from class org.bukkit.event.player.PlayerEvent
player
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Constructor Summary
Constructors Constructor Description PlayerVelocityEvent(Player player, Vector velocity)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static HandlerList
getHandlerList()
HandlerList
getHandlers()
Vector
getVelocity()
Gets the velocity vector that will be sent to the playerboolean
isCancelled()
Gets the cancellation state of this event.void
setCancelled(boolean cancel)
Sets the cancellation state of this event.void
setVelocity(Vector velocity)
Sets the velocity vector that will be sent to the player-
Methods inherited from class org.bukkit.event.player.PlayerEvent
getPlayer
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Methods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
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Method Detail
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isCancelled
public boolean isCancelled()
Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
public void setCancelled(boolean cancel)
Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getVelocity
@NotNull public Vector getVelocity()
Gets the velocity vector that will be sent to the player- Returns:
- Vector the player will get
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setVelocity
public void setVelocity(@NotNull Vector velocity)
Sets the velocity vector that will be sent to the player- Parameters:
velocity
- The velocity vector that will be sent to the player
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getHandlers
@NotNull public HandlerList getHandlers()
- Specified by:
getHandlers
in classEvent
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getHandlerList
@NotNull public static HandlerList getHandlerList()
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