Uses of Package
org.bukkit.inventory.meta
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Packages that use org.bukkit.inventory.meta Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.event.player org.bukkit.inventory Classes involved in manipulating player inventories and item interactions.org.bukkit.inventory.meta The interfaces used when manipulating extra data can can be stored insideitem stacks. -
Classes in org.bukkit.inventory.meta used by org.bukkit.entity Class Description FireworkMeta Represents aMaterial.FIREWORK_ROCKETand its effects. -
Classes in org.bukkit.inventory.meta used by org.bukkit.event.player Class Description BookMeta Represents a book (Material.WRITABLE_BOOKorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. -
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory Class Description ItemMeta This type represents the storage mechanism for auxiliary item data. -
Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta Class Description BookMeta Represents a book (Material.WRITABLE_BOOKorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages.BookMeta.Generation Represents the generation (or level of copying) of a written bookBookMeta.Spigot Damageable Represents an item that has durability and can take damage.EnchantmentStorageMeta EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.FireworkEffectMeta Represents a meta that can store a single FireworkEffect.FireworkMeta Represents aMaterial.FIREWORK_ROCKETand its effects.ItemMeta This type represents the storage mechanism for auxiliary item data.ItemMeta.Spigot KnowledgeBookMeta LeatherArmorMeta Represents leather armor (Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored.MapMeta Represents a map that can be scalable.PotionMeta Represents a potion or item that can have custom effects.Repairable Represents an item that can be repaired at an anvil.SkullMeta Represents a skull that can have an owner.SpawnEggMeta Represents a spawn egg and it's spawned type.SuspiciousStewMeta Represents a suspicious stew that can have custom effects.TropicalFishBucketMeta Represents a bucket of tropical fish.