Uses of Class
org.bukkit.util.EulerAngle
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Packages that use EulerAngle Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngle Modifier and Type Method Description EulerAngleArmorStand. getBodyPose()Returns the armor stand's body's current pose as aEulerAngleEulerAngleArmorStand. getHeadPose()Returns the armor stand's head's current pose as aEulerAngleEulerAngleArmorStand. getLeftArmPose()Returns the armor stand's left arm's current pose as aEulerAngleEulerAngleArmorStand. getLeftLegPose()Returns the armor stand's left leg's current pose as aEulerAngleEulerAngleArmorStand. getRightArmPose()Returns the armor stand's right arm's current pose as aEulerAngleEulerAngleArmorStand. getRightLegPose()Returns the armor stand's right leg's current pose as aEulerAngleMethods in org.bukkit.entity with parameters of type EulerAngle Modifier and Type Method Description voidArmorStand. setBodyPose(EulerAngle pose)Sets the armor stand's body's current pose as aEulerAnglevoidArmorStand. setHeadPose(EulerAngle pose)Sets the armor stand's head's current pose as aEulerAnglevoidArmorStand. setLeftArmPose(EulerAngle pose)Sets the armor stand's left arm's current pose as aEulerAnglevoidArmorStand. setLeftLegPose(EulerAngle pose)Sets the armor stand's left leg's current pose as aEulerAnglevoidArmorStand. setRightArmPose(EulerAngle pose)Sets the armor stand's right arm's current pose as aEulerAnglevoidArmorStand. setRightLegPose(EulerAngle pose)Sets the armor stand's right leg's current pose as aEulerAngle -
Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngle Modifier and Type Field Description static EulerAngleEulerAngle. ZEROA EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngle Modifier and Type Method Description EulerAngleEulerAngle. add(double x, double y, double z)Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngleEulerAngleEulerAngle. setX(double x)Return a EulerAngle which is the result of changing the x axis to the passed angleEulerAngleEulerAngle. setY(double y)Return a EulerAngle which is the result of changing the y axis to the passed angleEulerAngleEulerAngle. setZ(double z)Return a EulerAngle which is the result of changing the z axis to the passed angleEulerAngleEulerAngle. subtract(double x, double y, double z)Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle
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