Uses of Interface
org.bukkit.material.Attachable
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Packages that use Attachable Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.material Classes that represents various voxel types and states. -
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Uses of Attachable in org.bukkit.entity
Subinterfaces of Attachable in org.bukkit.entity Modifier and Type Interface Description interfaceHangingRepresents a Hanging entityinterfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Attachable in org.bukkit.material
Classes in org.bukkit.material that implement Attachable Modifier and Type Class Description classBannerclassButtonRepresents a buttonclassCocoaPlantRepresents the cocoa plantclassLadderRepresents Ladder dataclassLeverRepresents a leverclassPistonExtensionMaterialMaterial data for the piston extension blockclassRedstoneTorchRepresents a redstone torchclassSignMaterialData for signsclassSimpleAttachableMaterialDataSimple utility class for attachable MaterialData subclassesclassTorchMaterialData for torchesclassTrapDoorRepresents a trap doorclassTripwireHookRepresents the tripwire hook
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