Package org.bukkit.entity
Class Player.Spigot
- java.lang.Object
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- org.bukkit.command.CommandSender.Spigot
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- org.bukkit.entity.Entity.Spigot
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- org.bukkit.entity.Player.Spigot
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- Enclosing interface:
- Player
public static class Player.Spigot extends Entity.Spigot
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Constructor Summary
Constructors Constructor Description Spigot()
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Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description boolean
getCollidesWithEntities()
Deprecated.Set<Player>
getHiddenPlayers()
Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player)
.InetSocketAddress
getRawAddress()
Gets the connection address of this player, regardless of whether it has been spoofed or not.void
respawn()
Respawns the player if dead.void
sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
Sends this sender a chat component.void
sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
Sends an array of components as a single message to the sender.void
sendMessage(net.md_5.bungee.api.ChatMessageType position, net.md_5.bungee.api.chat.BaseComponent component)
Sends the component to the specified screen position of this playervoid
sendMessage(net.md_5.bungee.api.ChatMessageType position, net.md_5.bungee.api.chat.BaseComponent... components)
Sends an array of components as a single message to the specified screen position of this playervoid
setCollidesWithEntities(boolean collides)
Deprecated.
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Method Detail
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getRawAddress
@NotNull public InetSocketAddress getRawAddress()
Gets the connection address of this player, regardless of whether it has been spoofed or not.- Returns:
- the player's connection address
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getCollidesWithEntities
@Deprecated public boolean getCollidesWithEntities()
Deprecated.Gets whether the player collides with entities- Returns:
- the player's collision toggle state
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setCollidesWithEntities
@Deprecated public void setCollidesWithEntities(boolean collides)
Deprecated.Sets whether the player collides with entities- Parameters:
collides
- whether the player should collide with entities or not.
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respawn
public void respawn()
Respawns the player if dead.
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getHiddenPlayers
@NotNull public Set<Player> getHiddenPlayers()
Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player)
.- Returns:
- a Set with all hidden players
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sendMessage
public void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent component)
Description copied from class:CommandSender.Spigot
Sends this sender a chat component.- Overrides:
sendMessage
in classCommandSender.Spigot
- Parameters:
component
- the components to send
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sendMessage
public void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent... components)
Description copied from class:CommandSender.Spigot
Sends an array of components as a single message to the sender.- Overrides:
sendMessage
in classCommandSender.Spigot
- Parameters:
components
- the components to send
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sendMessage
public void sendMessage(@NotNull net.md_5.bungee.api.ChatMessageType position, @NotNull net.md_5.bungee.api.chat.BaseComponent component)
Sends the component to the specified screen position of this player- Parameters:
position
- the screen positioncomponent
- the components to send
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sendMessage
public void sendMessage(@NotNull net.md_5.bungee.api.ChatMessageType position, @NotNull net.md_5.bungee.api.chat.BaseComponent... components)
Sends an array of components as a single message to the specified screen position of this player- Parameters:
position
- the screen positioncomponents
- the components to send
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