Uses of Class
org.bukkit.Sound
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Packages that use Sound Package Description org.bukkit The root package of the Bukkit API, contains generalized API classes.org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc. -
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Uses of Sound in org.bukkit
Methods in org.bukkit that return Sound Modifier and Type Method Description static SoundSound. valueOf(String name)Returns the enum constant of this type with the specified name.static Sound[]Sound. values()Returns an array containing the constants of this enum type, in the order they are declared.Methods in org.bukkit with parameters of type Sound Modifier and Type Method Description voidWorld. playSound(@NotNull Location location, @NotNull Sound sound, float volume, float pitch)Play a Sound at the provided Location in the WorldvoidWorld. playSound(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch)Play a Sound at the provided Location in the World. -
Uses of Sound in org.bukkit.entity
Methods in org.bukkit.entity with parameters of type Sound Modifier and Type Method Description voidPlayer. playSound(@NotNull Location location, @NotNull Sound sound, float volume, float pitch)Play a sound for a player at the location.voidPlayer. playSound(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch)Play a sound for a player at the location.voidPlayer. stopSound(@NotNull Sound sound)Stop the specified sound from playing.voidPlayer. stopSound(@NotNull Sound sound, @Nullable SoundCategory category)Stop the specified sound from playing.
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