Uses of Interface
org.bukkit.entity.Hanging
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Packages that use Hanging Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.event.hanging Eventsrelating toentities that hang. -
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Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entity Modifier and Type Interface Description interfaceItemFrameRepresents an Item FrameinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfacePaintingRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as Hanging Modifier and Type Field Description protected HangingHangingEvent. hangingMethods in org.bukkit.event.hanging that return Hanging Modifier and Type Method Description @NotNull HangingHangingEvent. getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type Hanging Constructor Description HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover)HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover, HangingBreakEvent.RemoveCause cause)HangingBreakEvent(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause)HangingEvent(@NotNull Hanging painting)HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace)
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