Uses of Interface
org.bukkit.entity.Hanging
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Packages that use Hanging Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld
, including all players, monsters, projectiles, etc.org.bukkit.event.hanging Events
relating toentities that hang
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Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entity Modifier and Type Interface Description interface
ItemFrame
Represents an Item Frameinterface
LeashHitch
Represents a Leash Hitch on a fenceinterface
Painting
Represents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as Hanging Modifier and Type Field Description protected Hanging
HangingEvent. hanging
Methods in org.bukkit.event.hanging that return Hanging Modifier and Type Method Description @NotNull Hanging
HangingEvent. getEntity()
Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type Hanging Constructor Description HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover)
HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover, HangingBreakEvent.RemoveCause cause)
HangingBreakEvent(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause)
HangingEvent(@NotNull Hanging painting)
HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace)
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