Class LootGenerateEvent

    • Constructor Detail

      • LootGenerateEvent

        public LootGenerateEvent​(@NotNull
                                 @NotNull World world,
                                 @Nullable
                                 @Nullable Entity entity,
                                 @Nullable
                                 @Nullable InventoryHolder inventoryHolder,
                                 @NotNull
                                 @NotNull LootTable lootTable,
                                 @NotNull
                                 @NotNull LootContext lootContext,
                                 @NotNull
                                 @NotNull List<ItemStack> items,
                                 boolean plugin)
    • Method Detail

      • getEntity

        @Nullable
        public @Nullable Entity getEntity()
        Get the entity used as context for loot generation (if applicable). For inventories where entities are not required to generate loot, such as hoppers, null will be returned. This is a convenience method for getLootContext().getLootedEntity().
        Returns:
        the entity
      • getInventoryHolder

        @Nullable
        public @Nullable InventoryHolder getInventoryHolder()
        Get the inventory holder in which the loot was generated. If the loot was generated as a result of the block being broken, the inventory holder will be null as this event is called post block break.
        Returns:
        the inventory holder
      • getLootTable

        @NotNull
        public @NotNull LootTable getLootTable()
        Get the loot table used to generate loot.
        Returns:
        the loot table
      • getLootContext

        @NotNull
        public @NotNull LootContext getLootContext()
        Get the loot context used to provide context to the loot table's loot generation.
        Returns:
        the loot context
      • setLoot

        public void setLoot​(@Nullable
                            @Nullable Collection<ItemStack> loot)
        Set the loot to be generated. Null items will be treated as air. Note: the set collection is not the one which will be returned by getLoot().
        Parameters:
        loot - the loot to generate, null to clear all loot
      • getLoot

        @NotNull
        public @NotNull List<ItemStack> getLoot()
        Get a mutable list of all loot to be generated. Any items added or removed from the returned list will be reflected in the loot generation. Null items will be treated as air.
        Returns:
        the loot to generate
      • setCancelled

        public void setCancelled​(boolean cancel)
        Description copied from interface: Cancellable
        Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
        Specified by:
        setCancelled in interface Cancellable
        Parameters:
        cancel - true if you wish to cancel this event
      • isCancelled

        public boolean isCancelled()
        Description copied from interface: Cancellable
        Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
        Specified by:
        isCancelled in interface Cancellable
        Returns:
        true if this event is cancelled
      • getHandlerList

        @NotNull
        public static @NotNull HandlerList getHandlerList()