Uses of Class
org.bukkit.util.EulerAngle
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Packages that use EulerAngle Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld
, including all players, monsters, projectiles, etc.org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngle Modifier and Type Method Description @NotNull EulerAngle
ArmorStand. getBodyPose()
Returns the armor stand's body's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand. getHeadPose()
Returns the armor stand's head's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand. getLeftArmPose()
Returns the armor stand's left arm's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand. getLeftLegPose()
Returns the armor stand's left leg's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand. getRightArmPose()
Returns the armor stand's right arm's current pose as aEulerAngle
.@NotNull EulerAngle
ArmorStand. getRightLegPose()
Returns the armor stand's right leg's current pose as aEulerAngle
.Methods in org.bukkit.entity with parameters of type EulerAngle Modifier and Type Method Description void
ArmorStand. setBodyPose(@NotNull EulerAngle pose)
Sets the armor stand's body's current pose as aEulerAngle
.void
ArmorStand. setHeadPose(@NotNull EulerAngle pose)
Sets the armor stand's head's current pose as aEulerAngle
.void
ArmorStand. setLeftArmPose(@NotNull EulerAngle pose)
Sets the armor stand's left arm's current pose as aEulerAngle
.void
ArmorStand. setLeftLegPose(@NotNull EulerAngle pose)
Sets the armor stand's left leg's current pose as aEulerAngle
.void
ArmorStand. setRightArmPose(@NotNull EulerAngle pose)
Sets the armor stand's right arm's current pose as aEulerAngle
.void
ArmorStand. setRightLegPose(@NotNull EulerAngle pose)
Sets the armor stand's right leg's current pose as aEulerAngle
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Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngle Modifier and Type Field Description static EulerAngle
EulerAngle. ZERO
A EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngle Modifier and Type Method Description @NotNull EulerAngle
EulerAngle. add(double x, double y, double z)
Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngle@NotNull EulerAngle
EulerAngle. setX(double x)
Return a EulerAngle which is the result of changing the x axis to the passed angle@NotNull EulerAngle
EulerAngle. setY(double y)
Return a EulerAngle which is the result of changing the y axis to the passed angle@NotNull EulerAngle
EulerAngle. setZ(double z)
Return a EulerAngle which is the result of changing the z axis to the passed angle@NotNull EulerAngle
EulerAngle. subtract(double x, double y, double z)
Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle
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