Uses of Class
org.bukkit.util.EulerAngle
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Packages that use EulerAngle Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
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Uses of EulerAngle in org.bukkit.entity
Methods in org.bukkit.entity that return EulerAngle Modifier and Type Method Description @NotNull EulerAngleArmorStand. getBodyPose()Returns the armor stand's body's current pose as aEulerAngle.@NotNull EulerAngleArmorStand. getHeadPose()Returns the armor stand's head's current pose as aEulerAngle.@NotNull EulerAngleArmorStand. getLeftArmPose()Returns the armor stand's left arm's current pose as aEulerAngle.@NotNull EulerAngleArmorStand. getLeftLegPose()Returns the armor stand's left leg's current pose as aEulerAngle.@NotNull EulerAngleArmorStand. getRightArmPose()Returns the armor stand's right arm's current pose as aEulerAngle.@NotNull EulerAngleArmorStand. getRightLegPose()Returns the armor stand's right leg's current pose as aEulerAngle.Methods in org.bukkit.entity with parameters of type EulerAngle Modifier and Type Method Description voidArmorStand. setBodyPose(@NotNull EulerAngle pose)Sets the armor stand's body's current pose as aEulerAngle.voidArmorStand. setHeadPose(@NotNull EulerAngle pose)Sets the armor stand's head's current pose as aEulerAngle.voidArmorStand. setLeftArmPose(@NotNull EulerAngle pose)Sets the armor stand's left arm's current pose as aEulerAngle.voidArmorStand. setLeftLegPose(@NotNull EulerAngle pose)Sets the armor stand's left leg's current pose as aEulerAngle.voidArmorStand. setRightArmPose(@NotNull EulerAngle pose)Sets the armor stand's right arm's current pose as aEulerAngle.voidArmorStand. setRightLegPose(@NotNull EulerAngle pose)Sets the armor stand's right leg's current pose as aEulerAngle. -
Uses of EulerAngle in org.bukkit.util
Fields in org.bukkit.util declared as EulerAngle Modifier and Type Field Description static EulerAngleEulerAngle. ZEROA EulerAngle with every axis set to 0Methods in org.bukkit.util that return EulerAngle Modifier and Type Method Description @NotNull EulerAngleEulerAngle. add(double x, double y, double z)Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngle@NotNull EulerAngleEulerAngle. setX(double x)Return a EulerAngle which is the result of changing the x axis to the passed angle@NotNull EulerAngleEulerAngle. setY(double y)Return a EulerAngle which is the result of changing the y axis to the passed angle@NotNull EulerAngleEulerAngle. setZ(double z)Return a EulerAngle which is the result of changing the z axis to the passed angle@NotNull EulerAngleEulerAngle. subtract(double x, double y, double z)Creates a new EulerAngle which is the result of subtracting the x, y, z components to this EulerAngle
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