Uses of Class
org.bukkit.util.RayTraceResult
-
Packages that use RayTraceResult Package Description org.bukkit The root package of the Bukkit API, contains generalized API classes.org.bukkit.block Classes used to manipulate the voxels in aworld
, including special states.org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld
, including all players, monsters, projectiles, etc.org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
-
Uses of RayTraceResult in org.bukkit
Methods in org.bukkit that return RayTraceResult Modifier and Type Method Description @Nullable RayTraceResult
World. rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions. -
Uses of RayTraceResult in org.bukkit.block
Methods in org.bukkit.block that return RayTraceResult Modifier and Type Method Description @Nullable RayTraceResult
Block. rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape. -
Uses of RayTraceResult in org.bukkit.entity
Methods in org.bukkit.entity that return RayTraceResult Modifier and Type Method Description @Nullable RayTraceResult
LivingEntity. rayTraceBlocks(double maxDistance)
Performs a ray trace that provides information on the targeted block.@Nullable RayTraceResult
LivingEntity. rayTraceBlocks(double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that provides information on the targeted block. -
Uses of RayTraceResult in org.bukkit.util
Methods in org.bukkit.util that return RayTraceResult Modifier and Type Method Description @Nullable RayTraceResult
BoundingBox. rayTrace(@NotNull Vector start, @NotNull Vector direction, double maxDistance)
Calculates the intersection of this bounding box with the specified line segment.
-