Package org.bukkit.entity
Class Player.Spigot
- java.lang.Object
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- org.bukkit.command.CommandSender.Spigot
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- org.bukkit.entity.Entity.Spigot
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- org.bukkit.entity.Player.Spigot
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- Enclosing interface:
- Player
public static class Player.Spigot extends Entity.Spigot
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Constructor Summary
Constructors Constructor Description Spigot()
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Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description booleangetCollidesWithEntities()Deprecated.Set<Player>getHiddenPlayers()Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).InetSocketAddressgetRawAddress()Gets the connection address of this player, regardless of whether it has been spoofed or not.voidrespawn()Respawns the player if dead.voidsendMessage(BaseComponent component)Sends this sender a chat component.voidsendMessage(BaseComponent... components)Sends an array of components as a single message to the sender.voidsendMessage(ChatMessageType position, UUID sender, BaseComponent component)Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, UUID sender, BaseComponent... components)Sends an array of components as a single message to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent component)Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent... components)Sends an array of components as a single message to the specified screen position of this playervoidsetCollidesWithEntities(boolean collides)Deprecated.-
Methods inherited from class org.bukkit.command.CommandSender.Spigot
sendMessage, sendMessage
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Method Detail
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getRawAddress
@NotNull public InetSocketAddress getRawAddress()
Gets the connection address of this player, regardless of whether it has been spoofed or not.- Returns:
- the player's connection address
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getCollidesWithEntities
@Deprecated public boolean getCollidesWithEntities()
Deprecated.Gets whether the player collides with entities- Returns:
- the player's collision toggle state
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setCollidesWithEntities
@Deprecated public void setCollidesWithEntities(boolean collides)
Deprecated.Sets whether the player collides with entities- Parameters:
collides- whether the player should collide with entities or not.
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respawn
public void respawn()
Respawns the player if dead.
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getHiddenPlayers
@NotNull public Set<Player> getHiddenPlayers()
Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).- Returns:
- a Set with all hidden players
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sendMessage
public void sendMessage(@NotNull BaseComponent component)
Description copied from class:CommandSender.SpigotSends this sender a chat component.- Overrides:
sendMessagein classCommandSender.Spigot- Parameters:
component- the components to send
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sendMessage
public void sendMessage(@NotNull BaseComponent... components)
Description copied from class:CommandSender.SpigotSends an array of components as a single message to the sender.- Overrides:
sendMessagein classCommandSender.Spigot- Parameters:
components- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @NotNull BaseComponent component)
Sends the component to the specified screen position of this player- Parameters:
position- the screen positioncomponent- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @NotNull BaseComponent... components)
Sends an array of components as a single message to the specified screen position of this player- Parameters:
position- the screen positioncomponents- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent component)
Sends the component to the specified screen position of this player- Parameters:
position- the screen positionsender- the sender of the messagecomponent- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent... components)
Sends an array of components as a single message to the specified screen position of this player- Parameters:
position- the screen positionsender- the sender of the messagecomponents- the components to send
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