Interface TNTPrimed

    • Method Detail

      • setFuseTicks

        void setFuseTicks​(int fuseTicks)
        Set the number of ticks until the TNT blows up after being primed.
        Parameters:
        fuseTicks - The fuse ticks
      • getFuseTicks

        int getFuseTicks()
        Retrieve the number of ticks until the explosion of this TNTPrimed entity
        Returns:
        the number of ticks until this TNTPrimed explodes
      • getSource

        @Nullable
        Entity getSource()
        Gets the source of this primed TNT. The source is the entity responsible for the creation of this primed TNT. (I.E. player ignites TNT with flint and steel.) Take note that this can be null if there is no suitable source. (created by the World.spawn(Location, Class) method, for example.)

        The source will become null if the chunk this primed TNT is in is unloaded then reloaded. The source entity may be invalid if for example it has since died or been unloaded. Callers should check Entity.isValid().

        Returns:
        the source of this primed TNT