Class ExplosionPrimeEvent

  • All Implemented Interfaces:
    Cancellable

    public class ExplosionPrimeEvent
    extends EntityEvent
    implements Cancellable
    Called when an entity has made a decision to explode.
    • Constructor Detail

      • ExplosionPrimeEvent

        public ExplosionPrimeEvent​(@NotNull
                                   Entity what,
                                   float radius,
                                   boolean fire)
      • ExplosionPrimeEvent

        public ExplosionPrimeEvent​(@NotNull
                                   Explosive explosive)
    • Method Detail

      • isCancelled

        public boolean isCancelled()
        Description copied from interface: Cancellable
        Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
        Specified by:
        isCancelled in interface Cancellable
        Returns:
        true if this event is cancelled
      • setCancelled

        public void setCancelled​(boolean cancel)
        Description copied from interface: Cancellable
        Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
        Specified by:
        setCancelled in interface Cancellable
        Parameters:
        cancel - true if you wish to cancel this event
      • getRadius

        public float getRadius()
        Gets the radius of the explosion
        Returns:
        returns the radius of the explosion
      • setRadius

        public void setRadius​(float radius)
        Sets the radius of the explosion
        Parameters:
        radius - the radius of the explosion
      • getFire

        public boolean getFire()
        Gets whether this explosion will create fire or not
        Returns:
        true if this explosion will create fire
      • setFire

        public void setFire​(boolean fire)
        Sets whether this explosion will create fire or not
        Parameters:
        fire - true if you want this explosion to create fire
      • getHandlerList

        @NotNull
        public static HandlerList getHandlerList()