Enum InventoryAction

    • Enum Constant Detail

      • NOTHING

        public static final InventoryAction NOTHING
        Nothing will happen from the click.

        There may be cases where nothing will happen and this is value is not provided, but it is guaranteed that this value is accurate when given.

      • PICKUP_ALL

        public static final InventoryAction PICKUP_ALL
        All of the items on the clicked slot are moved to the cursor.
      • PICKUP_SOME

        public static final InventoryAction PICKUP_SOME
        Some of the items on the clicked slot are moved to the cursor.
      • PICKUP_HALF

        public static final InventoryAction PICKUP_HALF
        Half of the items on the clicked slot are moved to the cursor.
      • PICKUP_ONE

        public static final InventoryAction PICKUP_ONE
        One of the items on the clicked slot are moved to the cursor.
      • PLACE_ALL

        public static final InventoryAction PLACE_ALL
        All of the items on the cursor are moved to the clicked slot.
      • PLACE_SOME

        public static final InventoryAction PLACE_SOME
        Some of the items from the cursor are moved to the clicked slot (usually up to the max stack size).
      • PLACE_ONE

        public static final InventoryAction PLACE_ONE
        A single item from the cursor is moved to the clicked slot.
      • SWAP_WITH_CURSOR

        public static final InventoryAction SWAP_WITH_CURSOR
        The clicked item and the cursor are exchanged.
      • DROP_ALL_CURSOR

        public static final InventoryAction DROP_ALL_CURSOR
        The entire cursor item is dropped.
      • DROP_ONE_CURSOR

        public static final InventoryAction DROP_ONE_CURSOR
        One item is dropped from the cursor.
      • DROP_ALL_SLOT

        public static final InventoryAction DROP_ALL_SLOT
        The entire clicked slot is dropped.
      • DROP_ONE_SLOT

        public static final InventoryAction DROP_ONE_SLOT
        One item is dropped from the clicked slot.
      • MOVE_TO_OTHER_INVENTORY

        public static final InventoryAction MOVE_TO_OTHER_INVENTORY
        The item is moved to the opposite inventory if a space is found.
      • HOTBAR_MOVE_AND_READD

        public static final InventoryAction HOTBAR_MOVE_AND_READD
        The clicked item is moved to the hotbar, and the item currently there is re-added to the player's inventory.
      • HOTBAR_SWAP

        public static final InventoryAction HOTBAR_SWAP
        The clicked slot and the picked hotbar slot are swapped.
      • CLONE_STACK

        public static final InventoryAction CLONE_STACK
        A max-size stack of the clicked item is put on the cursor.
      • UNKNOWN

        public static final InventoryAction UNKNOWN
        An unrecognized ClickType.
    • Method Detail

      • values

        public static InventoryAction[] values()
        Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
        for (InventoryAction c : InventoryAction.values())
            System.out.println(c);
        
        Returns:
        an array containing the constants of this enum type, in the order they are declared
      • valueOf

        public static InventoryAction valueOf​(String name)
        Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
        Parameters:
        name - the name of the enum constant to be returned.
        Returns:
        the enum constant with the specified name
        Throws:
        IllegalArgumentException - if this enum type has no constant with the specified name
        NullPointerException - if the argument is null