Class InventoryView
- java.lang.Object
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- org.bukkit.inventory.InventoryView
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public abstract class InventoryView extends Object
Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).Note: If you implement this interface but fail to satisfy the expected contracts of certain methods, there's no guarantee that the game will work as it should.
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
InventoryView.Property
Represents various extra properties of certain inventory windows.
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Field Summary
Fields Modifier and Type Field Description static int
OUTSIDE
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Constructor Summary
Constructors Constructor Description InventoryView()
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method Description void
close()
Closes the inventory view.int
convertSlot(int rawSlot)
Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.int
countSlots()
Check the total number of slots in this view, combining the upper and lower inventories.abstract Inventory
getBottomInventory()
Get the lower inventory involved in this transaction.ItemStack
getCursor()
Get the item on the cursor of one of the viewing players.Inventory
getInventory(int rawSlot)
Gets the inventory corresponding to the given raw slot ID.ItemStack
getItem(int slot)
Gets one item in this inventory view by its raw slot ID.abstract HumanEntity
getPlayer()
Get the player viewing.InventoryType.SlotType
getSlotType(int slot)
Determine the type of the slot by its raw slot ID.abstract String
getTitle()
Get the title of this inventory window.abstract Inventory
getTopInventory()
Get the upper inventory involved in this transaction.abstract InventoryType
getType()
Determine the type of inventory involved in the transaction.void
setCursor(ItemStack item)
Sets the item on the cursor of one of the viewing players.void
setItem(int slot, ItemStack item)
Sets one item in this inventory view by its raw slot ID.boolean
setProperty(InventoryView.Property prop, int value)
Sets an extra property of this inventory if supported by that inventory, for example the state of a progress bar.
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Field Detail
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OUTSIDE
public static final int OUTSIDE
- See Also:
- Constant Field Values
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Method Detail
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getTopInventory
@NotNull public abstract Inventory getTopInventory()
Get the upper inventory involved in this transaction.- Returns:
- the inventory
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getBottomInventory
@NotNull public abstract Inventory getBottomInventory()
Get the lower inventory involved in this transaction.- Returns:
- the inventory
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getPlayer
@NotNull public abstract HumanEntity getPlayer()
Get the player viewing.- Returns:
- the player
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getType
@NotNull public abstract InventoryType getType()
Determine the type of inventory involved in the transaction. This indicates the window style being shown. It will never return PLAYER, since that is common to all windows.- Returns:
- the inventory type
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setItem
public void setItem(int slot, @Nullable ItemStack item)
Sets one item in this inventory view by its raw slot ID.Note: If slot ID -999 is chosen, it may be expected that the item is dropped on the ground. This is not required behaviour, however.
- Parameters:
slot
- The ID as returned by InventoryClickEvent.getRawSlot()item
- The new item to put in the slot, or null to clear it.
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getItem
@Nullable public ItemStack getItem(int slot)
Gets one item in this inventory view by its raw slot ID.- Parameters:
slot
- The ID as returned by InventoryClickEvent.getRawSlot()- Returns:
- The item currently in the slot.
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setCursor
public final void setCursor(@Nullable ItemStack item)
Sets the item on the cursor of one of the viewing players.- Parameters:
item
- The item to put on the cursor, or null to remove the item on their cursor.
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getCursor
@Nullable public final ItemStack getCursor()
Get the item on the cursor of one of the viewing players.- Returns:
- The item on the player's cursor, or null if they aren't holding one.
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getInventory
@Nullable public final Inventory getInventory(int rawSlot)
Gets the inventory corresponding to the given raw slot ID. If the slot ID isOUTSIDE
null will be returned, otherwise behaviour for illegal and negative slot IDs is undefined. May be used withconvertSlot(int)
to directly index an underlying inventory.- Parameters:
rawSlot
- The raw slot ID.- Returns:
- corresponding inventory, or null
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convertSlot
public final int convertSlot(int rawSlot)
Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.If the raw slot refers to the upper inventory, it will be returned unchanged and thus be suitable for getTopInventory().getItem(); if it refers to the lower inventory, the output will differ from the input and be suitable for getBottomInventory().getItem().
- Parameters:
rawSlot
- The raw slot ID.- Returns:
- The converted slot ID.
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getSlotType
@NotNull public final InventoryType.SlotType getSlotType(int slot)
Determine the type of the slot by its raw slot ID.If the type of the slot is unknown, then
InventoryType.SlotType.CONTAINER
will be returned.- Parameters:
slot
- The raw slot ID- Returns:
- the slot type
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close
public final void close()
Closes the inventory view.
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countSlots
public final int countSlots()
Check the total number of slots in this view, combining the upper and lower inventories.Note though that it's possible for this to be greater than the sum of the two inventories if for example some slots are not being used.
- Returns:
- The total size
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setProperty
public final boolean setProperty(@NotNull InventoryView.Property prop, int value)
Sets an extra property of this inventory if supported by that inventory, for example the state of a progress bar.- Parameters:
prop
- the window property to updatevalue
- the new value for the window property- Returns:
- true if the property was updated successfully, false if the property is not supported by that inventory
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getTitle
@NotNull public abstract String getTitle()
Get the title of this inventory window.- Returns:
- The title.
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