Package org.bukkit.conversations
Class ConversationFactory
- java.lang.Object
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- org.bukkit.conversations.ConversationFactory
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public class ConversationFactory extends Object
A ConversationFactory is responsible for creating aConversation
from a predefined template. A ConversationFactory is typically created when a plugin is instantiated and builds a Conversation each time a user initiates a conversation with the plugin. Each Conversation maintains its own state and calls back as needed into the plugin.The ConversationFactory implements a fluid API, allowing parameters to be set as an extension to the constructor.
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Field Summary
Fields Modifier and Type Field Description protected List<ConversationAbandonedListener>
abandonedListeners
protected List<ConversationCanceller>
cancellers
protected Prompt
firstPrompt
protected Map<Object,Object>
initialSessionData
protected boolean
isModal
protected boolean
localEchoEnabled
protected String
playerOnlyMessage
protected Plugin
plugin
protected ConversationPrefix
prefix
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Constructor Summary
Constructors Constructor Description ConversationFactory(@NotNull Plugin plugin)
Constructs a ConversationFactory.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description @NotNull ConversationFactory
addConversationAbandonedListener(@NotNull ConversationAbandonedListener listener)
Adds aConversationAbandonedListener
to all conversations constructed by this factory.@NotNull Conversation
buildConversation(@NotNull Conversable forWhom)
Constructs aConversation
in accordance with the defaults set for this factory.@NotNull ConversationFactory
thatExcludesNonPlayersWithMessage(@Nullable String playerOnlyMessage)
Prevents this factory from creating a conversation for non-playerConversable
objects.@NotNull ConversationFactory
withConversationCanceller(@NotNull ConversationCanceller canceller)
Adds aConversationCanceller
to constructed conversations.@NotNull ConversationFactory
withEscapeSequence(@NotNull String escapeSequence)
Sets the player input that, when received, will immediately terminate the conversation.@NotNull ConversationFactory
withFirstPrompt(@Nullable Prompt firstPrompt)
Sets the first prompt to use in all generated conversations.@NotNull ConversationFactory
withInitialSessionData(@NotNull Map<Object,Object> initialSessionData)
Sets any initial data with which to populate the conversation context sessionData map.@NotNull ConversationFactory
withLocalEcho(boolean localEchoEnabled)
Sets the local echo status for allConversation
s created by this factory.@NotNull ConversationFactory
withModality(boolean modal)
Sets the modality of allConversation
s created by this factory.@NotNull ConversationFactory
withPrefix(@NotNull ConversationPrefix prefix)
Sets theConversationPrefix
that prepends all output from all generated conversations.@NotNull ConversationFactory
withTimeout(int timeoutSeconds)
Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.
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Field Detail
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plugin
protected Plugin plugin
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isModal
protected boolean isModal
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localEchoEnabled
protected boolean localEchoEnabled
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prefix
protected ConversationPrefix prefix
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firstPrompt
protected Prompt firstPrompt
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playerOnlyMessage
protected String playerOnlyMessage
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cancellers
protected List<ConversationCanceller> cancellers
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abandonedListeners
protected List<ConversationAbandonedListener> abandonedListeners
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Constructor Detail
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ConversationFactory
public ConversationFactory(@NotNull @NotNull Plugin plugin)
Constructs a ConversationFactory.- Parameters:
plugin
- The plugin that owns the factory.
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Method Detail
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withModality
@NotNull public @NotNull ConversationFactory withModality(boolean modal)
Sets the modality of allConversation
s created by this factory. If a conversation is modal, all messages directed to the player are suppressed for the duration of the conversation.The default is True.
- Parameters:
modal
- The modality of all conversations to be created.- Returns:
- This object.
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withLocalEcho
@NotNull public @NotNull ConversationFactory withLocalEcho(boolean localEchoEnabled)
Sets the local echo status for allConversation
s created by this factory. If local echo is enabled, any text submitted to a conversation gets echoed back into the submitter's chat window.- Parameters:
localEchoEnabled
- The status of local echo.- Returns:
- This object.
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withPrefix
@NotNull public @NotNull ConversationFactory withPrefix(@NotNull @NotNull ConversationPrefix prefix)
Sets theConversationPrefix
that prepends all output from all generated conversations.The default is a
NullConversationPrefix
;- Parameters:
prefix
- The ConversationPrefix to use.- Returns:
- This object.
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withTimeout
@NotNull public @NotNull ConversationFactory withTimeout(int timeoutSeconds)
Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.The default is 600 seconds (5 minutes).
- Parameters:
timeoutSeconds
- The number of seconds to wait.- Returns:
- This object.
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withFirstPrompt
@NotNull public @NotNull ConversationFactory withFirstPrompt(@Nullable @Nullable Prompt firstPrompt)
Sets the first prompt to use in all generated conversations.The default is Prompt.END_OF_CONVERSATION.
- Parameters:
firstPrompt
- The first prompt.- Returns:
- This object.
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withInitialSessionData
@NotNull public @NotNull ConversationFactory withInitialSessionData(@NotNull @NotNull Map<Object,Object> initialSessionData)
Sets any initial data with which to populate the conversation context sessionData map.- Parameters:
initialSessionData
- The conversation context's initial sessionData.- Returns:
- This object.
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withEscapeSequence
@NotNull public @NotNull ConversationFactory withEscapeSequence(@NotNull @NotNull String escapeSequence)
Sets the player input that, when received, will immediately terminate the conversation.- Parameters:
escapeSequence
- Input to terminate the conversation.- Returns:
- This object.
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withConversationCanceller
@NotNull public @NotNull ConversationFactory withConversationCanceller(@NotNull @NotNull ConversationCanceller canceller)
Adds aConversationCanceller
to constructed conversations.- Parameters:
canceller
- TheConversationCanceller
to add.- Returns:
- This object.
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thatExcludesNonPlayersWithMessage
@NotNull public @NotNull ConversationFactory thatExcludesNonPlayersWithMessage(@Nullable @Nullable String playerOnlyMessage)
Prevents this factory from creating a conversation for non-playerConversable
objects.- Parameters:
playerOnlyMessage
- The message to return to a non-play in lieu of starting a conversation.- Returns:
- This object.
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addConversationAbandonedListener
@NotNull public @NotNull ConversationFactory addConversationAbandonedListener(@NotNull @NotNull ConversationAbandonedListener listener)
Adds aConversationAbandonedListener
to all conversations constructed by this factory.- Parameters:
listener
- The listener to add.- Returns:
- This object.
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buildConversation
@NotNull public @NotNull Conversation buildConversation(@NotNull @NotNull Conversable forWhom)
Constructs aConversation
in accordance with the defaults set for this factory.- Parameters:
forWhom
- The entity for whom the new conversation is mediating.- Returns:
- A new conversation.
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