Uses of Class
org.bukkit.util.Vector
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Packages that use Vector Package Description org.bukkit The root package of the Bukkit API, contains generalized API classes.org.bukkit.block Classes used to manipulate the voxels in aworld
, including special states.org.bukkit.configuration Classes dedicated to handling a plugin's runtime configuration.org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld
, including all players, monsters, projectiles, etc.org.bukkit.event.block org.bukkit.event.entity org.bukkit.event.player org.bukkit.projectiles Classes to represent the source of a projectileorg.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
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Uses of Vector in org.bukkit
Methods in org.bukkit that return Vector Modifier and Type Method Description @NotNull Vector
Location. getDirection()
Gets a unit-vector pointing in the direction that this Location is facing.@NotNull Vector
Location. toVector()
Constructs a newVector
based on this LocationMethods in org.bukkit with parameters of type Vector Modifier and Type Method Description @NotNull Location
Location. add(@NotNull Vector vec)
Adds the location by a vector.@Nullable RayTraceResult
World. rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.@Nullable RayTraceResult
World. rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, @Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.@NotNull Location
Location. setDirection(@NotNull Vector vector)
@NotNull Arrow
World. spawnArrow(@NotNull Location location, @NotNull Vector direction, float speed, float spread)
<T extends AbstractArrow>
TWorld. spawnArrow(@NotNull Location location, @NotNull Vector direction, float speed, float spread, @NotNull Class<T> clazz)
Creates an arrow entity of the given class at the givenLocation
@NotNull Location
Location. subtract(@NotNull Vector vec)
Subtracts the location by a vector. -
Uses of Vector in org.bukkit.block
Methods in org.bukkit.block that return Vector Modifier and Type Method Description @NotNull Vector
BlockFace. getDirection()
Gets the normal vector corresponding to this block face.Methods in org.bukkit.block with parameters of type Vector Modifier and Type Method Description @Nullable RayTraceResult
Block. rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape. -
Uses of Vector in org.bukkit.configuration
Methods in org.bukkit.configuration that return Vector Modifier and Type Method Description @Nullable Vector
ConfigurationSection. getVector(@NotNull String path)
Gets the requested Vector by path.@Nullable Vector
ConfigurationSection. getVector(@NotNull String path, @Nullable Vector def)
Gets the requestedVector
by path, returning a default value if not found.@Nullable Vector
MemorySection. getVector(@NotNull String path)
@Nullable Vector
MemorySection. getVector(@NotNull String path, @Nullable Vector def)
Methods in org.bukkit.configuration with parameters of type Vector Modifier and Type Method Description @Nullable Vector
ConfigurationSection. getVector(@NotNull String path, @Nullable Vector def)
Gets the requestedVector
by path, returning a default value if not found.@Nullable Vector
MemorySection. getVector(@NotNull String path, @Nullable Vector def)
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Uses of Vector in org.bukkit.entity
Methods in org.bukkit.entity that return Vector Modifier and Type Method Description @NotNull Vector
Minecart. getDerailedVelocityMod()
Gets the derailed velocity modifier.@NotNull Vector
Fireball. getDirection()
Retrieve the direction this fireball is heading toward@NotNull Vector
Minecart. getFlyingVelocityMod()
Gets the flying velocity modifier.@NotNull Vector
Entity. getVelocity()
Gets this entity's current velocity@NotNull Vector
Vehicle. getVelocity()
Gets the vehicle's velocity.Methods in org.bukkit.entity with parameters of type Vector Modifier and Type Method Description void
Minecart. setDerailedVelocityMod(@NotNull Vector derailed)
Sets the derailed velocity modifier.void
Fireball. setDirection(@NotNull Vector direction)
Fireballs fly straight and do not take setVelocity(...) well.void
Minecart. setFlyingVelocityMod(@NotNull Vector flying)
Sets the flying velocity modifier.void
Entity. setVelocity(@NotNull Vector velocity)
Sets this entity's velocityvoid
Vehicle. setVelocity(@NotNull Vector vel)
Sets the vehicle's velocity. -
Uses of Vector in org.bukkit.event.block
Methods in org.bukkit.event.block that return Vector Modifier and Type Method Description @NotNull Vector
BlockDispenseEvent. getVelocity()
Gets the velocity.Methods in org.bukkit.event.block with parameters of type Vector Modifier and Type Method Description void
BlockDispenseEvent. setVelocity(@NotNull Vector vel)
Sets the velocity of the item being dispensed.Constructors in org.bukkit.event.block with parameters of type Vector Constructor Description BlockDispenseEvent(@NotNull Block block, @NotNull ItemStack dispensed, @NotNull Vector velocity)
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Uses of Vector in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Vector Modifier and Type Method Description @NotNull Vector
EntityPortalExitEvent. getAfter()
Gets a copy of the velocity that the entity will have after exiting the portal.@NotNull Vector
EntityPortalExitEvent. getBefore()
Gets a copy of the velocity that the entity has before entering the portal.Methods in org.bukkit.event.entity with parameters of type Vector Modifier and Type Method Description void
EntityPortalExitEvent. setAfter(@NotNull Vector after)
Sets the velocity that the entity will have after exiting the portal.Constructors in org.bukkit.event.entity with parameters of type Vector Constructor Description EntityPortalExitEvent(@NotNull Entity entity, @NotNull Location from, @NotNull Location to, @NotNull Vector before, @NotNull Vector after)
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Uses of Vector in org.bukkit.event.player
Methods in org.bukkit.event.player that return Vector Modifier and Type Method Description @NotNull Vector
PlayerInteractAtEntityEvent. getClickedPosition()
@NotNull Vector
PlayerVelocityEvent. getVelocity()
Gets the velocity vector that will be sent to the playerMethods in org.bukkit.event.player with parameters of type Vector Modifier and Type Method Description void
PlayerVelocityEvent. setVelocity(@NotNull Vector velocity)
Sets the velocity vector that will be sent to the playerConstructors in org.bukkit.event.player with parameters of type Vector Constructor Description PlayerInteractAtEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity, @NotNull Vector position)
PlayerInteractAtEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity, @NotNull Vector position, @NotNull EquipmentSlot hand)
PlayerVelocityEvent(@NotNull Player player, @NotNull Vector velocity)
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Uses of Vector in org.bukkit.projectiles
Methods in org.bukkit.projectiles with parameters of type Vector Modifier and Type Method Description <T extends Projectile>
TProjectileSource. launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity)
Launches aProjectile
from the ProjectileSource with an initial velocity. -
Uses of Vector in org.bukkit.util
Subclasses of Vector in org.bukkit.util Modifier and Type Class Description class
BlockVector
A vector with a hash function that floors the X, Y, Z components, a la BlockVector in WorldEdit.Methods in org.bukkit.util that return Vector Modifier and Type Method Description @NotNull Vector
Vector. add(@NotNull Vector vec)
Adds a vector to this one@NotNull Vector
Vector. clone()
Get a new vector.@NotNull Vector
Vector. copy(@NotNull Vector vec)
Copies another vector@NotNull Vector
Vector. crossProduct(@NotNull Vector o)
Calculates the cross product of this vector with another.static @NotNull Vector
Vector. deserialize(@NotNull Map<String,Object> args)
@NotNull Vector
Vector. divide(@NotNull Vector vec)
Divides the vector by another.@NotNull Vector
BoundingBox. getCenter()
Gets the center of the bounding box.@NotNull Vector
Vector. getCrossProduct(@NotNull Vector o)
Calculates the cross product of this vector with another without mutating the original.@NotNull Vector
RayTraceResult. getHitPosition()
Gets the exact position of the hit.@NotNull Vector
BoundingBox. getMax()
Gets the maximum corner as vector.static @NotNull Vector
Vector. getMaximum(@NotNull Vector v1, @NotNull Vector v2)
Gets the maximum components of two vectors.@NotNull Vector
Vector. getMidpoint(@NotNull Vector other)
Gets a new midpoint vector between this vector and another.@NotNull Vector
BoundingBox. getMin()
Gets the minimum corner as vector.static @NotNull Vector
Vector. getMinimum(@NotNull Vector v1, @NotNull Vector v2)
Gets the minimum components of two vectors.static @NotNull Vector
Vector. getRandom()
Gets a random vector with components having a random value between 0 and 1.@NotNull Vector
Vector. midpoint(@NotNull Vector other)
Sets this vector to the midpoint between this vector and another.@NotNull Vector
Vector. multiply(double m)
Performs scalar multiplication, multiplying all components with a scalar.@NotNull Vector
Vector. multiply(float m)
Performs scalar multiplication, multiplying all components with a scalar.@NotNull Vector
Vector. multiply(int m)
Performs scalar multiplication, multiplying all components with a scalar.@NotNull Vector
Vector. multiply(@NotNull Vector vec)
Multiplies the vector by another.@NotNull Vector
Vector. normalize()
Converts this vector to a unit vector (a vector with length of 1).@NotNull Vector
Vector. rotateAroundAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.@NotNull Vector
Vector. rotateAroundNonUnitAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.@NotNull Vector
Vector. rotateAroundX(double angle)
Rotates the vector around the x axis.@NotNull Vector
Vector. rotateAroundY(double angle)
Rotates the vector around the y axis.@NotNull Vector
Vector. rotateAroundZ(double angle)
Rotates the vector around the z axis@NotNull Vector
Vector. setX(double x)
Set the X component.@NotNull Vector
Vector. setX(float x)
Set the X component.@NotNull Vector
Vector. setX(int x)
Set the X component.@NotNull Vector
Vector. setY(double y)
Set the Y component.@NotNull Vector
Vector. setY(float y)
Set the Y component.@NotNull Vector
Vector. setY(int y)
Set the Y component.@NotNull Vector
Vector. setZ(double z)
Set the Z component.@NotNull Vector
Vector. setZ(float z)
Set the Z component.@NotNull Vector
Vector. setZ(int z)
Set the Z component.@NotNull Vector
Vector. subtract(@NotNull Vector vec)
Subtracts a vector from this one.@NotNull Vector
Vector. zero()
Zero this vector's components.Methods in org.bukkit.util with parameters of type Vector Modifier and Type Method Description @NotNull Vector
Vector. add(@NotNull Vector vec)
Adds a vector to this onefloat
Vector. angle(@NotNull Vector other)
Gets the angle between this vector and another in radians.boolean
BoundingBox. contains(@NotNull Vector position)
Checks if this bounding box contains the specified position.boolean
BoundingBox. contains(@NotNull Vector min, @NotNull Vector max)
Checks if this bounding box fully contains the bounding box that is defined by the given corners.@NotNull Vector
Vector. copy(@NotNull Vector vec)
Copies another vector@NotNull Vector
Vector. crossProduct(@NotNull Vector o)
Calculates the cross product of this vector with another.double
Vector. distance(@NotNull Vector o)
Get the distance between this vector and another.double
Vector. distanceSquared(@NotNull Vector o)
Get the squared distance between this vector and another.@NotNull Vector
Vector. divide(@NotNull Vector vec)
Divides the vector by another.double
Vector. dot(@NotNull Vector other)
Calculates the dot product of this vector with another.@NotNull BoundingBox
BoundingBox. expand(@NotNull Vector expansion)
Expands this bounding box uniformly by the given values in both positive and negative directions.@NotNull BoundingBox
BoundingBox. expand(@NotNull Vector direction, double expansion)
Expands this bounding box in the specified direction.@NotNull BoundingBox
BoundingBox. expandDirectional(@NotNull Vector direction)
Expands this bounding box in the specified direction.@NotNull Vector
Vector. getCrossProduct(@NotNull Vector o)
Calculates the cross product of this vector with another without mutating the original.static @NotNull Vector
Vector. getMaximum(@NotNull Vector v1, @NotNull Vector v2)
Gets the maximum components of two vectors.@NotNull Vector
Vector. getMidpoint(@NotNull Vector other)
Gets a new midpoint vector between this vector and another.static @NotNull Vector
Vector. getMinimum(@NotNull Vector v1, @NotNull Vector v2)
Gets the minimum components of two vectors.boolean
Vector. isInAABB(@NotNull Vector min, @NotNull Vector max)
Returns whether this vector is in an axis-aligned bounding box.boolean
Vector. isInSphere(@NotNull Vector origin, double radius)
Returns whether this vector is within a sphere.@NotNull Vector
Vector. midpoint(@NotNull Vector other)
Sets this vector to the midpoint between this vector and another.@NotNull Vector
Vector. multiply(@NotNull Vector vec)
Multiplies the vector by another.static @NotNull BoundingBox
BoundingBox. of(@NotNull Vector center, double x, double y, double z)
Creates a new bounding box using the given center and extents.static @NotNull BoundingBox
BoundingBox. of(@NotNull Vector corner1, @NotNull Vector corner2)
Creates a new bounding box using the coordinates of the given vectors as corners.boolean
BoundingBox. overlaps(@NotNull Vector min, @NotNull Vector max)
Checks if this bounding box overlaps with the bounding box that is defined by the given corners.@Nullable RayTraceResult
BoundingBox. rayTrace(@NotNull Vector start, @NotNull Vector direction, double maxDistance)
Calculates the intersection of this bounding box with the specified line segment.@NotNull Vector
Vector. rotateAroundAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.@NotNull Vector
Vector. rotateAroundNonUnitAxis(@NotNull Vector axis, double angle)
Rotates the vector around a given arbitrary axis in 3 dimensional space.@NotNull BoundingBox
BoundingBox. shift(@NotNull Vector shift)
Shifts this bounding box by the given amounts.@NotNull Vector
Vector. subtract(@NotNull Vector vec)
Subtracts a vector from this one.@NotNull BoundingBox
BoundingBox. union(@NotNull Vector position)
Expands this bounding box to contain (or border) the specified position.Constructors in org.bukkit.util with parameters of type Vector Constructor Description BlockIterator(@NotNull World world, @NotNull Vector start, @NotNull Vector direction, double yOffset, int maxDistance)
Constructs the BlockIterator.BlockVector(@NotNull Vector vec)
Construct the vector with another vector.RayTraceResult(@NotNull Vector hitPosition)
Creates a RayTraceResult.RayTraceResult(@NotNull Vector hitPosition, @Nullable BlockFace hitBlockFace)
Creates a RayTraceResult.RayTraceResult(@NotNull Vector hitPosition, @Nullable Block hitBlock, @Nullable BlockFace hitBlockFace)
Creates a RayTraceResult.RayTraceResult(@NotNull Vector hitPosition, @Nullable Entity hitEntity)
Creates a RayTraceResult.RayTraceResult(@NotNull Vector hitPosition, @Nullable Entity hitEntity, @Nullable BlockFace hitBlockFace)
Creates a RayTraceResult.
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