Package org.bukkit
Enum Sound
- java.lang.Object
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- java.lang.Enum<Sound>
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- org.bukkit.Sound
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- All Implemented Interfaces:
Serializable
,Comparable<Sound>
public enum Sound extends Enum<Sound>
An Enum of Sounds the server is able to send to players.WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.
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Enum Constant Summary
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static Sound
valueOf(String name)
Returns the enum constant of this type with the specified name.static Sound[]
values()
Returns an array containing the constants of this enum type, in the order they are declared.
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Enum Constant Detail
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AMBIENT_CAVE
public static final Sound AMBIENT_CAVE
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AMBIENT_UNDERWATER_ENTER
public static final Sound AMBIENT_UNDERWATER_ENTER
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AMBIENT_UNDERWATER_EXIT
public static final Sound AMBIENT_UNDERWATER_EXIT
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AMBIENT_UNDERWATER_LOOP
public static final Sound AMBIENT_UNDERWATER_LOOP
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AMBIENT_UNDERWATER_LOOP_ADDITIONS
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
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AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
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BLOCK_ANVIL_BREAK
public static final Sound BLOCK_ANVIL_BREAK
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BLOCK_ANVIL_DESTROY
public static final Sound BLOCK_ANVIL_DESTROY
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BLOCK_ANVIL_FALL
public static final Sound BLOCK_ANVIL_FALL
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BLOCK_ANVIL_HIT
public static final Sound BLOCK_ANVIL_HIT
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BLOCK_ANVIL_LAND
public static final Sound BLOCK_ANVIL_LAND
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BLOCK_ANVIL_PLACE
public static final Sound BLOCK_ANVIL_PLACE
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BLOCK_ANVIL_STEP
public static final Sound BLOCK_ANVIL_STEP
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BLOCK_ANVIL_USE
public static final Sound BLOCK_ANVIL_USE
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BLOCK_BAMBOO_BREAK
public static final Sound BLOCK_BAMBOO_BREAK
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BLOCK_BAMBOO_FALL
public static final Sound BLOCK_BAMBOO_FALL
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BLOCK_BAMBOO_HIT
public static final Sound BLOCK_BAMBOO_HIT
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BLOCK_BAMBOO_PLACE
public static final Sound BLOCK_BAMBOO_PLACE
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BLOCK_BAMBOO_SAPLING_BREAK
public static final Sound BLOCK_BAMBOO_SAPLING_BREAK
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BLOCK_BAMBOO_SAPLING_HIT
public static final Sound BLOCK_BAMBOO_SAPLING_HIT
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BLOCK_BAMBOO_SAPLING_PLACE
public static final Sound BLOCK_BAMBOO_SAPLING_PLACE
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BLOCK_BAMBOO_STEP
public static final Sound BLOCK_BAMBOO_STEP
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BLOCK_BARREL_CLOSE
public static final Sound BLOCK_BARREL_CLOSE
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BLOCK_BARREL_OPEN
public static final Sound BLOCK_BARREL_OPEN
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BLOCK_BEACON_ACTIVATE
public static final Sound BLOCK_BEACON_ACTIVATE
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BLOCK_BEACON_AMBIENT
public static final Sound BLOCK_BEACON_AMBIENT
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BLOCK_BEACON_DEACTIVATE
public static final Sound BLOCK_BEACON_DEACTIVATE
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BLOCK_BEACON_POWER_SELECT
public static final Sound BLOCK_BEACON_POWER_SELECT
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BLOCK_BELL_RESONATE
public static final Sound BLOCK_BELL_RESONATE
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BLOCK_BELL_USE
public static final Sound BLOCK_BELL_USE
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BLOCK_BLASTFURNACE_FIRE_CRACKLE
public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE
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BLOCK_BREWING_STAND_BREW
public static final Sound BLOCK_BREWING_STAND_BREW
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BLOCK_BUBBLE_COLUMN_BUBBLE_POP
public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP
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BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
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BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
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BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
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BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
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BLOCK_CAMPFIRE_CRACKLE
public static final Sound BLOCK_CAMPFIRE_CRACKLE
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BLOCK_CHEST_CLOSE
public static final Sound BLOCK_CHEST_CLOSE
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BLOCK_CHEST_LOCKED
public static final Sound BLOCK_CHEST_LOCKED
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BLOCK_CHEST_OPEN
public static final Sound BLOCK_CHEST_OPEN
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BLOCK_CHORUS_FLOWER_DEATH
public static final Sound BLOCK_CHORUS_FLOWER_DEATH
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BLOCK_CHORUS_FLOWER_GROW
public static final Sound BLOCK_CHORUS_FLOWER_GROW
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BLOCK_COMPARATOR_CLICK
public static final Sound BLOCK_COMPARATOR_CLICK
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BLOCK_COMPOSTER_EMPTY
public static final Sound BLOCK_COMPOSTER_EMPTY
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BLOCK_COMPOSTER_FILL
public static final Sound BLOCK_COMPOSTER_FILL
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BLOCK_COMPOSTER_FILL_SUCCESS
public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS
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BLOCK_COMPOSTER_READY
public static final Sound BLOCK_COMPOSTER_READY
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BLOCK_CONDUIT_ACTIVATE
public static final Sound BLOCK_CONDUIT_ACTIVATE
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BLOCK_CONDUIT_AMBIENT
public static final Sound BLOCK_CONDUIT_AMBIENT
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BLOCK_CONDUIT_AMBIENT_SHORT
public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT
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BLOCK_CONDUIT_ATTACK_TARGET
public static final Sound BLOCK_CONDUIT_ATTACK_TARGET
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BLOCK_CONDUIT_DEACTIVATE
public static final Sound BLOCK_CONDUIT_DEACTIVATE
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BLOCK_CORAL_BLOCK_BREAK
public static final Sound BLOCK_CORAL_BLOCK_BREAK
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BLOCK_CORAL_BLOCK_FALL
public static final Sound BLOCK_CORAL_BLOCK_FALL
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BLOCK_CORAL_BLOCK_HIT
public static final Sound BLOCK_CORAL_BLOCK_HIT
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BLOCK_CORAL_BLOCK_PLACE
public static final Sound BLOCK_CORAL_BLOCK_PLACE
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BLOCK_CORAL_BLOCK_STEP
public static final Sound BLOCK_CORAL_BLOCK_STEP
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BLOCK_CROP_BREAK
public static final Sound BLOCK_CROP_BREAK
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BLOCK_DISPENSER_DISPENSE
public static final Sound BLOCK_DISPENSER_DISPENSE
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BLOCK_DISPENSER_FAIL
public static final Sound BLOCK_DISPENSER_FAIL
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BLOCK_DISPENSER_LAUNCH
public static final Sound BLOCK_DISPENSER_LAUNCH
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BLOCK_ENCHANTMENT_TABLE_USE
public static final Sound BLOCK_ENCHANTMENT_TABLE_USE
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BLOCK_ENDER_CHEST_CLOSE
public static final Sound BLOCK_ENDER_CHEST_CLOSE
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BLOCK_ENDER_CHEST_OPEN
public static final Sound BLOCK_ENDER_CHEST_OPEN
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BLOCK_END_GATEWAY_SPAWN
public static final Sound BLOCK_END_GATEWAY_SPAWN
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BLOCK_END_PORTAL_FRAME_FILL
public static final Sound BLOCK_END_PORTAL_FRAME_FILL
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BLOCK_END_PORTAL_SPAWN
public static final Sound BLOCK_END_PORTAL_SPAWN
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BLOCK_FENCE_GATE_CLOSE
public static final Sound BLOCK_FENCE_GATE_CLOSE
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BLOCK_FENCE_GATE_OPEN
public static final Sound BLOCK_FENCE_GATE_OPEN
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BLOCK_FIRE_AMBIENT
public static final Sound BLOCK_FIRE_AMBIENT
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BLOCK_FIRE_EXTINGUISH
public static final Sound BLOCK_FIRE_EXTINGUISH
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BLOCK_FURNACE_FIRE_CRACKLE
public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
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BLOCK_GLASS_BREAK
public static final Sound BLOCK_GLASS_BREAK
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BLOCK_GLASS_FALL
public static final Sound BLOCK_GLASS_FALL
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BLOCK_GLASS_HIT
public static final Sound BLOCK_GLASS_HIT
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BLOCK_GLASS_PLACE
public static final Sound BLOCK_GLASS_PLACE
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BLOCK_GLASS_STEP
public static final Sound BLOCK_GLASS_STEP
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BLOCK_GRASS_BREAK
public static final Sound BLOCK_GRASS_BREAK
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BLOCK_GRASS_FALL
public static final Sound BLOCK_GRASS_FALL
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BLOCK_GRASS_HIT
public static final Sound BLOCK_GRASS_HIT
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BLOCK_GRASS_PLACE
public static final Sound BLOCK_GRASS_PLACE
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BLOCK_GRASS_STEP
public static final Sound BLOCK_GRASS_STEP
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BLOCK_GRAVEL_BREAK
public static final Sound BLOCK_GRAVEL_BREAK
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BLOCK_GRAVEL_FALL
public static final Sound BLOCK_GRAVEL_FALL
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BLOCK_GRAVEL_HIT
public static final Sound BLOCK_GRAVEL_HIT
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BLOCK_GRAVEL_PLACE
public static final Sound BLOCK_GRAVEL_PLACE
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BLOCK_GRAVEL_STEP
public static final Sound BLOCK_GRAVEL_STEP
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BLOCK_GRINDSTONE_USE
public static final Sound BLOCK_GRINDSTONE_USE
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BLOCK_IRON_DOOR_CLOSE
public static final Sound BLOCK_IRON_DOOR_CLOSE
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BLOCK_IRON_DOOR_OPEN
public static final Sound BLOCK_IRON_DOOR_OPEN
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BLOCK_IRON_TRAPDOOR_CLOSE
public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
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BLOCK_IRON_TRAPDOOR_OPEN
public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
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BLOCK_LADDER_BREAK
public static final Sound BLOCK_LADDER_BREAK
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BLOCK_LADDER_FALL
public static final Sound BLOCK_LADDER_FALL
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BLOCK_LADDER_HIT
public static final Sound BLOCK_LADDER_HIT
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BLOCK_LADDER_PLACE
public static final Sound BLOCK_LADDER_PLACE
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BLOCK_LADDER_STEP
public static final Sound BLOCK_LADDER_STEP
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BLOCK_LANTERN_BREAK
public static final Sound BLOCK_LANTERN_BREAK
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BLOCK_LANTERN_FALL
public static final Sound BLOCK_LANTERN_FALL
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BLOCK_LANTERN_HIT
public static final Sound BLOCK_LANTERN_HIT
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BLOCK_LANTERN_PLACE
public static final Sound BLOCK_LANTERN_PLACE
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BLOCK_LANTERN_STEP
public static final Sound BLOCK_LANTERN_STEP
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BLOCK_LAVA_AMBIENT
public static final Sound BLOCK_LAVA_AMBIENT
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BLOCK_LAVA_EXTINGUISH
public static final Sound BLOCK_LAVA_EXTINGUISH
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BLOCK_LAVA_POP
public static final Sound BLOCK_LAVA_POP
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BLOCK_LEVER_CLICK
public static final Sound BLOCK_LEVER_CLICK
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BLOCK_LILY_PAD_PLACE
public static final Sound BLOCK_LILY_PAD_PLACE
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BLOCK_METAL_BREAK
public static final Sound BLOCK_METAL_BREAK
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BLOCK_METAL_FALL
public static final Sound BLOCK_METAL_FALL
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BLOCK_METAL_HIT
public static final Sound BLOCK_METAL_HIT
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BLOCK_METAL_PLACE
public static final Sound BLOCK_METAL_PLACE
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BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
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BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
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BLOCK_METAL_STEP
public static final Sound BLOCK_METAL_STEP
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BLOCK_NETHER_WART_BREAK
public static final Sound BLOCK_NETHER_WART_BREAK
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BLOCK_NOTE_BLOCK_BANJO
public static final Sound BLOCK_NOTE_BLOCK_BANJO
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BLOCK_NOTE_BLOCK_BASEDRUM
public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM
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BLOCK_NOTE_BLOCK_BASS
public static final Sound BLOCK_NOTE_BLOCK_BASS
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BLOCK_NOTE_BLOCK_BELL
public static final Sound BLOCK_NOTE_BLOCK_BELL
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BLOCK_NOTE_BLOCK_BIT
public static final Sound BLOCK_NOTE_BLOCK_BIT
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BLOCK_NOTE_BLOCK_CHIME
public static final Sound BLOCK_NOTE_BLOCK_CHIME
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BLOCK_NOTE_BLOCK_COW_BELL
public static final Sound BLOCK_NOTE_BLOCK_COW_BELL
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BLOCK_NOTE_BLOCK_DIDGERIDOO
public static final Sound BLOCK_NOTE_BLOCK_DIDGERIDOO
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BLOCK_NOTE_BLOCK_FLUTE
public static final Sound BLOCK_NOTE_BLOCK_FLUTE
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BLOCK_NOTE_BLOCK_GUITAR
public static final Sound BLOCK_NOTE_BLOCK_GUITAR
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BLOCK_NOTE_BLOCK_HARP
public static final Sound BLOCK_NOTE_BLOCK_HARP
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BLOCK_NOTE_BLOCK_HAT
public static final Sound BLOCK_NOTE_BLOCK_HAT
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BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
public static final Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
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BLOCK_NOTE_BLOCK_PLING
public static final Sound BLOCK_NOTE_BLOCK_PLING
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BLOCK_NOTE_BLOCK_SNARE
public static final Sound BLOCK_NOTE_BLOCK_SNARE
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BLOCK_NOTE_BLOCK_XYLOPHONE
public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE
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BLOCK_PISTON_CONTRACT
public static final Sound BLOCK_PISTON_CONTRACT
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BLOCK_PISTON_EXTEND
public static final Sound BLOCK_PISTON_EXTEND
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BLOCK_PORTAL_AMBIENT
public static final Sound BLOCK_PORTAL_AMBIENT
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BLOCK_PORTAL_TRAVEL
public static final Sound BLOCK_PORTAL_TRAVEL
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BLOCK_PORTAL_TRIGGER
public static final Sound BLOCK_PORTAL_TRIGGER
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BLOCK_PUMPKIN_CARVE
public static final Sound BLOCK_PUMPKIN_CARVE
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BLOCK_REDSTONE_TORCH_BURNOUT
public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
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BLOCK_SAND_BREAK
public static final Sound BLOCK_SAND_BREAK
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BLOCK_SAND_FALL
public static final Sound BLOCK_SAND_FALL
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BLOCK_SAND_HIT
public static final Sound BLOCK_SAND_HIT
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BLOCK_SAND_PLACE
public static final Sound BLOCK_SAND_PLACE
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BLOCK_SAND_STEP
public static final Sound BLOCK_SAND_STEP
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BLOCK_SCAFFOLDING_BREAK
public static final Sound BLOCK_SCAFFOLDING_BREAK
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BLOCK_SCAFFOLDING_FALL
public static final Sound BLOCK_SCAFFOLDING_FALL
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BLOCK_SCAFFOLDING_HIT
public static final Sound BLOCK_SCAFFOLDING_HIT
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BLOCK_SCAFFOLDING_PLACE
public static final Sound BLOCK_SCAFFOLDING_PLACE
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BLOCK_SCAFFOLDING_STEP
public static final Sound BLOCK_SCAFFOLDING_STEP
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BLOCK_SHULKER_BOX_CLOSE
public static final Sound BLOCK_SHULKER_BOX_CLOSE
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BLOCK_SHULKER_BOX_OPEN
public static final Sound BLOCK_SHULKER_BOX_OPEN
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BLOCK_SLIME_BLOCK_BREAK
public static final Sound BLOCK_SLIME_BLOCK_BREAK
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BLOCK_SLIME_BLOCK_FALL
public static final Sound BLOCK_SLIME_BLOCK_FALL
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BLOCK_SLIME_BLOCK_HIT
public static final Sound BLOCK_SLIME_BLOCK_HIT
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BLOCK_SLIME_BLOCK_PLACE
public static final Sound BLOCK_SLIME_BLOCK_PLACE
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BLOCK_SLIME_BLOCK_STEP
public static final Sound BLOCK_SLIME_BLOCK_STEP
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BLOCK_SMOKER_SMOKE
public static final Sound BLOCK_SMOKER_SMOKE
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BLOCK_SNOW_BREAK
public static final Sound BLOCK_SNOW_BREAK
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BLOCK_SNOW_FALL
public static final Sound BLOCK_SNOW_FALL
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BLOCK_SNOW_HIT
public static final Sound BLOCK_SNOW_HIT
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BLOCK_SNOW_PLACE
public static final Sound BLOCK_SNOW_PLACE
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BLOCK_SNOW_STEP
public static final Sound BLOCK_SNOW_STEP
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BLOCK_STONE_BREAK
public static final Sound BLOCK_STONE_BREAK
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BLOCK_STONE_BUTTON_CLICK_OFF
public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
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BLOCK_STONE_BUTTON_CLICK_ON
public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
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BLOCK_STONE_FALL
public static final Sound BLOCK_STONE_FALL
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BLOCK_STONE_HIT
public static final Sound BLOCK_STONE_HIT
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BLOCK_STONE_PLACE
public static final Sound BLOCK_STONE_PLACE
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BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
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BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
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BLOCK_STONE_STEP
public static final Sound BLOCK_STONE_STEP
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BLOCK_SWEET_BERRY_BUSH_BREAK
public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK
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BLOCK_SWEET_BERRY_BUSH_PLACE
public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE
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BLOCK_TRIPWIRE_ATTACH
public static final Sound BLOCK_TRIPWIRE_ATTACH
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BLOCK_TRIPWIRE_CLICK_OFF
public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
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BLOCK_TRIPWIRE_CLICK_ON
public static final Sound BLOCK_TRIPWIRE_CLICK_ON
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BLOCK_TRIPWIRE_DETACH
public static final Sound BLOCK_TRIPWIRE_DETACH
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BLOCK_WATER_AMBIENT
public static final Sound BLOCK_WATER_AMBIENT
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BLOCK_WET_GRASS_BREAK
public static final Sound BLOCK_WET_GRASS_BREAK
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BLOCK_WET_GRASS_FALL
public static final Sound BLOCK_WET_GRASS_FALL
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BLOCK_WET_GRASS_HIT
public static final Sound BLOCK_WET_GRASS_HIT
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BLOCK_WET_GRASS_PLACE
public static final Sound BLOCK_WET_GRASS_PLACE
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BLOCK_WET_GRASS_STEP
public static final Sound BLOCK_WET_GRASS_STEP
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BLOCK_WOODEN_BUTTON_CLICK_OFF
public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF
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BLOCK_WOODEN_BUTTON_CLICK_ON
public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON
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BLOCK_WOODEN_DOOR_CLOSE
public static final Sound BLOCK_WOODEN_DOOR_CLOSE
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BLOCK_WOODEN_DOOR_OPEN
public static final Sound BLOCK_WOODEN_DOOR_OPEN
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BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
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BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
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BLOCK_WOODEN_TRAPDOOR_CLOSE
public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
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BLOCK_WOODEN_TRAPDOOR_OPEN
public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
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BLOCK_WOOD_BREAK
public static final Sound BLOCK_WOOD_BREAK
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BLOCK_WOOD_FALL
public static final Sound BLOCK_WOOD_FALL
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BLOCK_WOOD_HIT
public static final Sound BLOCK_WOOD_HIT
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BLOCK_WOOD_PLACE
public static final Sound BLOCK_WOOD_PLACE
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BLOCK_WOOD_STEP
public static final Sound BLOCK_WOOD_STEP
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BLOCK_WOOL_BREAK
public static final Sound BLOCK_WOOL_BREAK
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BLOCK_WOOL_FALL
public static final Sound BLOCK_WOOL_FALL
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BLOCK_WOOL_HIT
public static final Sound BLOCK_WOOL_HIT
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BLOCK_WOOL_PLACE
public static final Sound BLOCK_WOOL_PLACE
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BLOCK_WOOL_STEP
public static final Sound BLOCK_WOOL_STEP
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ENCHANT_THORNS_HIT
public static final Sound ENCHANT_THORNS_HIT
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ENTITY_ARMOR_STAND_BREAK
public static final Sound ENTITY_ARMOR_STAND_BREAK
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ENTITY_ARMOR_STAND_FALL
public static final Sound ENTITY_ARMOR_STAND_FALL
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ENTITY_ARMOR_STAND_HIT
public static final Sound ENTITY_ARMOR_STAND_HIT
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ENTITY_ARMOR_STAND_PLACE
public static final Sound ENTITY_ARMOR_STAND_PLACE
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ENTITY_ARROW_HIT
public static final Sound ENTITY_ARROW_HIT
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ENTITY_ARROW_HIT_PLAYER
public static final Sound ENTITY_ARROW_HIT_PLAYER
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ENTITY_ARROW_SHOOT
public static final Sound ENTITY_ARROW_SHOOT
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ENTITY_BAT_AMBIENT
public static final Sound ENTITY_BAT_AMBIENT
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ENTITY_BAT_DEATH
public static final Sound ENTITY_BAT_DEATH
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ENTITY_BAT_HURT
public static final Sound ENTITY_BAT_HURT
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ENTITY_BAT_LOOP
public static final Sound ENTITY_BAT_LOOP
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ENTITY_BAT_TAKEOFF
public static final Sound ENTITY_BAT_TAKEOFF
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ENTITY_BLAZE_AMBIENT
public static final Sound ENTITY_BLAZE_AMBIENT
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ENTITY_BLAZE_BURN
public static final Sound ENTITY_BLAZE_BURN
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ENTITY_BLAZE_DEATH
public static final Sound ENTITY_BLAZE_DEATH
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ENTITY_BLAZE_HURT
public static final Sound ENTITY_BLAZE_HURT
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ENTITY_BLAZE_SHOOT
public static final Sound ENTITY_BLAZE_SHOOT
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ENTITY_BOAT_PADDLE_LAND
public static final Sound ENTITY_BOAT_PADDLE_LAND
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ENTITY_BOAT_PADDLE_WATER
public static final Sound ENTITY_BOAT_PADDLE_WATER
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ENTITY_CAT_AMBIENT
public static final Sound ENTITY_CAT_AMBIENT
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ENTITY_CAT_BEG_FOR_FOOD
public static final Sound ENTITY_CAT_BEG_FOR_FOOD
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ENTITY_CAT_DEATH
public static final Sound ENTITY_CAT_DEATH
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ENTITY_CAT_EAT
public static final Sound ENTITY_CAT_EAT
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ENTITY_CAT_HISS
public static final Sound ENTITY_CAT_HISS
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ENTITY_CAT_HURT
public static final Sound ENTITY_CAT_HURT
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ENTITY_CAT_PURR
public static final Sound ENTITY_CAT_PURR
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ENTITY_CAT_PURREOW
public static final Sound ENTITY_CAT_PURREOW
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ENTITY_CAT_STRAY_AMBIENT
public static final Sound ENTITY_CAT_STRAY_AMBIENT
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ENTITY_CHICKEN_AMBIENT
public static final Sound ENTITY_CHICKEN_AMBIENT
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ENTITY_CHICKEN_DEATH
public static final Sound ENTITY_CHICKEN_DEATH
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ENTITY_CHICKEN_EGG
public static final Sound ENTITY_CHICKEN_EGG
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ENTITY_CHICKEN_HURT
public static final Sound ENTITY_CHICKEN_HURT
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ENTITY_CHICKEN_STEP
public static final Sound ENTITY_CHICKEN_STEP
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ENTITY_COD_AMBIENT
public static final Sound ENTITY_COD_AMBIENT
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ENTITY_COD_DEATH
public static final Sound ENTITY_COD_DEATH
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ENTITY_COD_FLOP
public static final Sound ENTITY_COD_FLOP
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ENTITY_COD_HURT
public static final Sound ENTITY_COD_HURT
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ENTITY_COW_AMBIENT
public static final Sound ENTITY_COW_AMBIENT
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ENTITY_COW_DEATH
public static final Sound ENTITY_COW_DEATH
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ENTITY_COW_HURT
public static final Sound ENTITY_COW_HURT
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ENTITY_COW_MILK
public static final Sound ENTITY_COW_MILK
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ENTITY_COW_STEP
public static final Sound ENTITY_COW_STEP
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ENTITY_CREEPER_DEATH
public static final Sound ENTITY_CREEPER_DEATH
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ENTITY_CREEPER_HURT
public static final Sound ENTITY_CREEPER_HURT
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ENTITY_CREEPER_PRIMED
public static final Sound ENTITY_CREEPER_PRIMED
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ENTITY_DOLPHIN_AMBIENT
public static final Sound ENTITY_DOLPHIN_AMBIENT
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ENTITY_DOLPHIN_AMBIENT_WATER
public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER
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ENTITY_DOLPHIN_ATTACK
public static final Sound ENTITY_DOLPHIN_ATTACK
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ENTITY_DOLPHIN_DEATH
public static final Sound ENTITY_DOLPHIN_DEATH
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ENTITY_DOLPHIN_EAT
public static final Sound ENTITY_DOLPHIN_EAT
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ENTITY_DOLPHIN_HURT
public static final Sound ENTITY_DOLPHIN_HURT
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ENTITY_DOLPHIN_JUMP
public static final Sound ENTITY_DOLPHIN_JUMP
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ENTITY_DOLPHIN_PLAY
public static final Sound ENTITY_DOLPHIN_PLAY
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ENTITY_DOLPHIN_SPLASH
public static final Sound ENTITY_DOLPHIN_SPLASH
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ENTITY_DOLPHIN_SWIM
public static final Sound ENTITY_DOLPHIN_SWIM
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ENTITY_DONKEY_AMBIENT
public static final Sound ENTITY_DONKEY_AMBIENT
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ENTITY_DONKEY_ANGRY
public static final Sound ENTITY_DONKEY_ANGRY
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ENTITY_DONKEY_CHEST
public static final Sound ENTITY_DONKEY_CHEST
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ENTITY_DONKEY_DEATH
public static final Sound ENTITY_DONKEY_DEATH
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ENTITY_DONKEY_HURT
public static final Sound ENTITY_DONKEY_HURT
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ENTITY_DRAGON_FIREBALL_EXPLODE
public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE
-
ENTITY_DROWNED_AMBIENT
public static final Sound ENTITY_DROWNED_AMBIENT
-
ENTITY_DROWNED_AMBIENT_WATER
public static final Sound ENTITY_DROWNED_AMBIENT_WATER
-
ENTITY_DROWNED_DEATH
public static final Sound ENTITY_DROWNED_DEATH
-
ENTITY_DROWNED_DEATH_WATER
public static final Sound ENTITY_DROWNED_DEATH_WATER
-
ENTITY_DROWNED_HURT
public static final Sound ENTITY_DROWNED_HURT
-
ENTITY_DROWNED_HURT_WATER
public static final Sound ENTITY_DROWNED_HURT_WATER
-
ENTITY_DROWNED_SHOOT
public static final Sound ENTITY_DROWNED_SHOOT
-
ENTITY_DROWNED_STEP
public static final Sound ENTITY_DROWNED_STEP
-
ENTITY_DROWNED_SWIM
public static final Sound ENTITY_DROWNED_SWIM
-
ENTITY_EGG_THROW
public static final Sound ENTITY_EGG_THROW
-
ENTITY_ELDER_GUARDIAN_AMBIENT
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
-
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
-
ENTITY_ELDER_GUARDIAN_CURSE
public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
-
ENTITY_ELDER_GUARDIAN_DEATH
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
-
ENTITY_ELDER_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
-
ENTITY_ELDER_GUARDIAN_FLOP
public static final Sound ENTITY_ELDER_GUARDIAN_FLOP
-
ENTITY_ELDER_GUARDIAN_HURT
public static final Sound ENTITY_ELDER_GUARDIAN_HURT
-
ENTITY_ELDER_GUARDIAN_HURT_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
-
ENTITY_ENDERMAN_AMBIENT
public static final Sound ENTITY_ENDERMAN_AMBIENT
-
ENTITY_ENDERMAN_DEATH
public static final Sound ENTITY_ENDERMAN_DEATH
-
ENTITY_ENDERMAN_HURT
public static final Sound ENTITY_ENDERMAN_HURT
-
ENTITY_ENDERMAN_SCREAM
public static final Sound ENTITY_ENDERMAN_SCREAM
-
ENTITY_ENDERMAN_STARE
public static final Sound ENTITY_ENDERMAN_STARE
-
ENTITY_ENDERMAN_TELEPORT
public static final Sound ENTITY_ENDERMAN_TELEPORT
-
ENTITY_ENDERMITE_AMBIENT
public static final Sound ENTITY_ENDERMITE_AMBIENT
-
ENTITY_ENDERMITE_DEATH
public static final Sound ENTITY_ENDERMITE_DEATH
-
ENTITY_ENDERMITE_HURT
public static final Sound ENTITY_ENDERMITE_HURT
-
ENTITY_ENDERMITE_STEP
public static final Sound ENTITY_ENDERMITE_STEP
-
ENTITY_ENDER_DRAGON_AMBIENT
public static final Sound ENTITY_ENDER_DRAGON_AMBIENT
-
ENTITY_ENDER_DRAGON_DEATH
public static final Sound ENTITY_ENDER_DRAGON_DEATH
-
ENTITY_ENDER_DRAGON_FLAP
public static final Sound ENTITY_ENDER_DRAGON_FLAP
-
ENTITY_ENDER_DRAGON_GROWL
public static final Sound ENTITY_ENDER_DRAGON_GROWL
-
ENTITY_ENDER_DRAGON_HURT
public static final Sound ENTITY_ENDER_DRAGON_HURT
-
ENTITY_ENDER_DRAGON_SHOOT
public static final Sound ENTITY_ENDER_DRAGON_SHOOT
-
ENTITY_ENDER_EYE_DEATH
public static final Sound ENTITY_ENDER_EYE_DEATH
-
ENTITY_ENDER_EYE_LAUNCH
public static final Sound ENTITY_ENDER_EYE_LAUNCH
-
ENTITY_ENDER_PEARL_THROW
public static final Sound ENTITY_ENDER_PEARL_THROW
-
ENTITY_EVOKER_AMBIENT
public static final Sound ENTITY_EVOKER_AMBIENT
-
ENTITY_EVOKER_CAST_SPELL
public static final Sound ENTITY_EVOKER_CAST_SPELL
-
ENTITY_EVOKER_CELEBRATE
public static final Sound ENTITY_EVOKER_CELEBRATE
-
ENTITY_EVOKER_DEATH
public static final Sound ENTITY_EVOKER_DEATH
-
ENTITY_EVOKER_FANGS_ATTACK
public static final Sound ENTITY_EVOKER_FANGS_ATTACK
-
ENTITY_EVOKER_HURT
public static final Sound ENTITY_EVOKER_HURT
-
ENTITY_EVOKER_PREPARE_ATTACK
public static final Sound ENTITY_EVOKER_PREPARE_ATTACK
-
ENTITY_EVOKER_PREPARE_SUMMON
public static final Sound ENTITY_EVOKER_PREPARE_SUMMON
-
ENTITY_EVOKER_PREPARE_WOLOLO
public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO
-
ENTITY_EXPERIENCE_BOTTLE_THROW
public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
-
ENTITY_EXPERIENCE_ORB_PICKUP
public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
-
ENTITY_FIREWORK_ROCKET_BLAST
public static final Sound ENTITY_FIREWORK_ROCKET_BLAST
-
ENTITY_FIREWORK_ROCKET_BLAST_FAR
public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LAUNCH
public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH
-
ENTITY_FIREWORK_ROCKET_SHOOT
public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT
-
ENTITY_FIREWORK_ROCKET_TWINKLE
public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE
-
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
-
ENTITY_FISHING_BOBBER_RETRIEVE
public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE
-
ENTITY_FISHING_BOBBER_SPLASH
public static final Sound ENTITY_FISHING_BOBBER_SPLASH
-
ENTITY_FISHING_BOBBER_THROW
public static final Sound ENTITY_FISHING_BOBBER_THROW
-
ENTITY_FISH_SWIM
public static final Sound ENTITY_FISH_SWIM
-
ENTITY_FOX_AGGRO
public static final Sound ENTITY_FOX_AGGRO
-
ENTITY_FOX_AMBIENT
public static final Sound ENTITY_FOX_AMBIENT
-
ENTITY_FOX_BITE
public static final Sound ENTITY_FOX_BITE
-
ENTITY_FOX_DEATH
public static final Sound ENTITY_FOX_DEATH
-
ENTITY_FOX_EAT
public static final Sound ENTITY_FOX_EAT
-
ENTITY_FOX_HURT
public static final Sound ENTITY_FOX_HURT
-
ENTITY_FOX_SCREECH
public static final Sound ENTITY_FOX_SCREECH
-
ENTITY_FOX_SLEEP
public static final Sound ENTITY_FOX_SLEEP
-
ENTITY_FOX_SNIFF
public static final Sound ENTITY_FOX_SNIFF
-
ENTITY_FOX_SPIT
public static final Sound ENTITY_FOX_SPIT
-
ENTITY_GENERIC_BIG_FALL
public static final Sound ENTITY_GENERIC_BIG_FALL
-
ENTITY_GENERIC_BURN
public static final Sound ENTITY_GENERIC_BURN
-
ENTITY_GENERIC_DEATH
public static final Sound ENTITY_GENERIC_DEATH
-
ENTITY_GENERIC_DRINK
public static final Sound ENTITY_GENERIC_DRINK
-
ENTITY_GENERIC_EAT
public static final Sound ENTITY_GENERIC_EAT
-
ENTITY_GENERIC_EXPLODE
public static final Sound ENTITY_GENERIC_EXPLODE
-
ENTITY_GENERIC_EXTINGUISH_FIRE
public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
-
ENTITY_GENERIC_HURT
public static final Sound ENTITY_GENERIC_HURT
-
ENTITY_GENERIC_SMALL_FALL
public static final Sound ENTITY_GENERIC_SMALL_FALL
-
ENTITY_GENERIC_SPLASH
public static final Sound ENTITY_GENERIC_SPLASH
-
ENTITY_GENERIC_SWIM
public static final Sound ENTITY_GENERIC_SWIM
-
ENTITY_GHAST_AMBIENT
public static final Sound ENTITY_GHAST_AMBIENT
-
ENTITY_GHAST_DEATH
public static final Sound ENTITY_GHAST_DEATH
-
ENTITY_GHAST_HURT
public static final Sound ENTITY_GHAST_HURT
-
ENTITY_GHAST_SCREAM
public static final Sound ENTITY_GHAST_SCREAM
-
ENTITY_GHAST_SHOOT
public static final Sound ENTITY_GHAST_SHOOT
-
ENTITY_GHAST_WARN
public static final Sound ENTITY_GHAST_WARN
-
ENTITY_GUARDIAN_AMBIENT
public static final Sound ENTITY_GUARDIAN_AMBIENT
-
ENTITY_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
-
ENTITY_GUARDIAN_ATTACK
public static final Sound ENTITY_GUARDIAN_ATTACK
-
ENTITY_GUARDIAN_DEATH
public static final Sound ENTITY_GUARDIAN_DEATH
-
ENTITY_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_GUARDIAN_DEATH_LAND
-
ENTITY_GUARDIAN_FLOP
public static final Sound ENTITY_GUARDIAN_FLOP
-
ENTITY_GUARDIAN_HURT
public static final Sound ENTITY_GUARDIAN_HURT
-
ENTITY_GUARDIAN_HURT_LAND
public static final Sound ENTITY_GUARDIAN_HURT_LAND
-
ENTITY_HORSE_AMBIENT
public static final Sound ENTITY_HORSE_AMBIENT
-
ENTITY_HORSE_ANGRY
public static final Sound ENTITY_HORSE_ANGRY
-
ENTITY_HORSE_ARMOR
public static final Sound ENTITY_HORSE_ARMOR
-
ENTITY_HORSE_BREATHE
public static final Sound ENTITY_HORSE_BREATHE
-
ENTITY_HORSE_DEATH
public static final Sound ENTITY_HORSE_DEATH
-
ENTITY_HORSE_EAT
public static final Sound ENTITY_HORSE_EAT
-
ENTITY_HORSE_GALLOP
public static final Sound ENTITY_HORSE_GALLOP
-
ENTITY_HORSE_HURT
public static final Sound ENTITY_HORSE_HURT
-
ENTITY_HORSE_JUMP
public static final Sound ENTITY_HORSE_JUMP
-
ENTITY_HORSE_LAND
public static final Sound ENTITY_HORSE_LAND
-
ENTITY_HORSE_SADDLE
public static final Sound ENTITY_HORSE_SADDLE
-
ENTITY_HORSE_STEP
public static final Sound ENTITY_HORSE_STEP
-
ENTITY_HORSE_STEP_WOOD
public static final Sound ENTITY_HORSE_STEP_WOOD
-
ENTITY_HOSTILE_BIG_FALL
public static final Sound ENTITY_HOSTILE_BIG_FALL
-
ENTITY_HOSTILE_DEATH
public static final Sound ENTITY_HOSTILE_DEATH
-
ENTITY_HOSTILE_HURT
public static final Sound ENTITY_HOSTILE_HURT
-
ENTITY_HOSTILE_SMALL_FALL
public static final Sound ENTITY_HOSTILE_SMALL_FALL
-
ENTITY_HOSTILE_SPLASH
public static final Sound ENTITY_HOSTILE_SPLASH
-
ENTITY_HOSTILE_SWIM
public static final Sound ENTITY_HOSTILE_SWIM
-
ENTITY_HUSK_AMBIENT
public static final Sound ENTITY_HUSK_AMBIENT
-
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE
-
ENTITY_HUSK_DEATH
public static final Sound ENTITY_HUSK_DEATH
-
ENTITY_HUSK_HURT
public static final Sound ENTITY_HUSK_HURT
-
ENTITY_HUSK_STEP
public static final Sound ENTITY_HUSK_STEP
-
ENTITY_ILLUSIONER_AMBIENT
public static final Sound ENTITY_ILLUSIONER_AMBIENT
-
ENTITY_ILLUSIONER_CAST_SPELL
public static final Sound ENTITY_ILLUSIONER_CAST_SPELL
-
ENTITY_ILLUSIONER_DEATH
public static final Sound ENTITY_ILLUSIONER_DEATH
-
ENTITY_ILLUSIONER_HURT
public static final Sound ENTITY_ILLUSIONER_HURT
-
ENTITY_ILLUSIONER_MIRROR_MOVE
public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE
-
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS
-
ENTITY_ILLUSIONER_PREPARE_MIRROR
public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR
-
ENTITY_IRON_GOLEM_ATTACK
public static final Sound ENTITY_IRON_GOLEM_ATTACK
-
ENTITY_IRON_GOLEM_DEATH
public static final Sound ENTITY_IRON_GOLEM_DEATH
-
ENTITY_IRON_GOLEM_HURT
public static final Sound ENTITY_IRON_GOLEM_HURT
-
ENTITY_IRON_GOLEM_STEP
public static final Sound ENTITY_IRON_GOLEM_STEP
-
ENTITY_ITEM_BREAK
public static final Sound ENTITY_ITEM_BREAK
-
ENTITY_ITEM_FRAME_ADD_ITEM
public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM
-
ENTITY_ITEM_FRAME_BREAK
public static final Sound ENTITY_ITEM_FRAME_BREAK
-
ENTITY_ITEM_FRAME_PLACE
public static final Sound ENTITY_ITEM_FRAME_PLACE
-
ENTITY_ITEM_FRAME_REMOVE_ITEM
public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_ITEM_FRAME_ROTATE_ITEM
public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_ITEM_PICKUP
public static final Sound ENTITY_ITEM_PICKUP
-
ENTITY_LEASH_KNOT_BREAK
public static final Sound ENTITY_LEASH_KNOT_BREAK
-
ENTITY_LEASH_KNOT_PLACE
public static final Sound ENTITY_LEASH_KNOT_PLACE
-
ENTITY_LIGHTNING_BOLT_IMPACT
public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT
-
ENTITY_LIGHTNING_BOLT_THUNDER
public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER
-
ENTITY_LINGERING_POTION_THROW
public static final Sound ENTITY_LINGERING_POTION_THROW
-
ENTITY_LLAMA_AMBIENT
public static final Sound ENTITY_LLAMA_AMBIENT
-
ENTITY_LLAMA_ANGRY
public static final Sound ENTITY_LLAMA_ANGRY
-
ENTITY_LLAMA_CHEST
public static final Sound ENTITY_LLAMA_CHEST
-
ENTITY_LLAMA_DEATH
public static final Sound ENTITY_LLAMA_DEATH
-
ENTITY_LLAMA_EAT
public static final Sound ENTITY_LLAMA_EAT
-
ENTITY_LLAMA_HURT
public static final Sound ENTITY_LLAMA_HURT
-
ENTITY_LLAMA_SPIT
public static final Sound ENTITY_LLAMA_SPIT
-
ENTITY_LLAMA_STEP
public static final Sound ENTITY_LLAMA_STEP
-
ENTITY_LLAMA_SWAG
public static final Sound ENTITY_LLAMA_SWAG
-
ENTITY_MAGMA_CUBE_DEATH
public static final Sound ENTITY_MAGMA_CUBE_DEATH
-
ENTITY_MAGMA_CUBE_DEATH_SMALL
public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL
-
ENTITY_MAGMA_CUBE_HURT
public static final Sound ENTITY_MAGMA_CUBE_HURT
-
ENTITY_MAGMA_CUBE_HURT_SMALL
public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL
-
ENTITY_MAGMA_CUBE_JUMP
public static final Sound ENTITY_MAGMA_CUBE_JUMP
-
ENTITY_MAGMA_CUBE_SQUISH
public static final Sound ENTITY_MAGMA_CUBE_SQUISH
-
ENTITY_MAGMA_CUBE_SQUISH_SMALL
public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL
-
ENTITY_MINECART_INSIDE
public static final Sound ENTITY_MINECART_INSIDE
-
ENTITY_MINECART_RIDING
public static final Sound ENTITY_MINECART_RIDING
-
ENTITY_MOOSHROOM_CONVERT
public static final Sound ENTITY_MOOSHROOM_CONVERT
-
ENTITY_MOOSHROOM_EAT
public static final Sound ENTITY_MOOSHROOM_EAT
-
ENTITY_MOOSHROOM_MILK
public static final Sound ENTITY_MOOSHROOM_MILK
-
ENTITY_MOOSHROOM_SHEAR
public static final Sound ENTITY_MOOSHROOM_SHEAR
-
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
public static final Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK
-
ENTITY_MULE_AMBIENT
public static final Sound ENTITY_MULE_AMBIENT
-
ENTITY_MULE_CHEST
public static final Sound ENTITY_MULE_CHEST
-
ENTITY_MULE_DEATH
public static final Sound ENTITY_MULE_DEATH
-
ENTITY_MULE_HURT
public static final Sound ENTITY_MULE_HURT
-
ENTITY_OCELOT_AMBIENT
public static final Sound ENTITY_OCELOT_AMBIENT
-
ENTITY_OCELOT_DEATH
public static final Sound ENTITY_OCELOT_DEATH
-
ENTITY_OCELOT_HURT
public static final Sound ENTITY_OCELOT_HURT
-
ENTITY_PAINTING_BREAK
public static final Sound ENTITY_PAINTING_BREAK
-
ENTITY_PAINTING_PLACE
public static final Sound ENTITY_PAINTING_PLACE
-
ENTITY_PANDA_AGGRESSIVE_AMBIENT
public static final Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT
-
ENTITY_PANDA_AMBIENT
public static final Sound ENTITY_PANDA_AMBIENT
-
ENTITY_PANDA_BITE
public static final Sound ENTITY_PANDA_BITE
-
ENTITY_PANDA_CANT_BREED
public static final Sound ENTITY_PANDA_CANT_BREED
-
ENTITY_PANDA_DEATH
public static final Sound ENTITY_PANDA_DEATH
-
ENTITY_PANDA_EAT
public static final Sound ENTITY_PANDA_EAT
-
ENTITY_PANDA_HURT
public static final Sound ENTITY_PANDA_HURT
-
ENTITY_PANDA_PRE_SNEEZE
public static final Sound ENTITY_PANDA_PRE_SNEEZE
-
ENTITY_PANDA_SNEEZE
public static final Sound ENTITY_PANDA_SNEEZE
-
ENTITY_PANDA_STEP
public static final Sound ENTITY_PANDA_STEP
-
ENTITY_PANDA_WORRIED_AMBIENT
public static final Sound ENTITY_PANDA_WORRIED_AMBIENT
-
ENTITY_PARROT_AMBIENT
public static final Sound ENTITY_PARROT_AMBIENT
-
ENTITY_PARROT_DEATH
public static final Sound ENTITY_PARROT_DEATH
-
ENTITY_PARROT_EAT
public static final Sound ENTITY_PARROT_EAT
-
ENTITY_PARROT_FLY
public static final Sound ENTITY_PARROT_FLY
-
ENTITY_PARROT_HURT
public static final Sound ENTITY_PARROT_HURT
-
ENTITY_PARROT_IMITATE_BLAZE
public static final Sound ENTITY_PARROT_IMITATE_BLAZE
-
ENTITY_PARROT_IMITATE_CREEPER
public static final Sound ENTITY_PARROT_IMITATE_CREEPER
-
ENTITY_PARROT_IMITATE_DROWNED
public static final Sound ENTITY_PARROT_IMITATE_DROWNED
-
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
-
ENTITY_PARROT_IMITATE_ENDERMAN
public static final Sound ENTITY_PARROT_IMITATE_ENDERMAN
-
ENTITY_PARROT_IMITATE_ENDERMITE
public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE
-
ENTITY_PARROT_IMITATE_ENDER_DRAGON
public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON
-
ENTITY_PARROT_IMITATE_EVOKER
public static final Sound ENTITY_PARROT_IMITATE_EVOKER
-
ENTITY_PARROT_IMITATE_GHAST
public static final Sound ENTITY_PARROT_IMITATE_GHAST
-
ENTITY_PARROT_IMITATE_GUARDIAN
public static final Sound ENTITY_PARROT_IMITATE_GUARDIAN
-
ENTITY_PARROT_IMITATE_HUSK
public static final Sound ENTITY_PARROT_IMITATE_HUSK
-
ENTITY_PARROT_IMITATE_ILLUSIONER
public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER
-
ENTITY_PARROT_IMITATE_MAGMA_CUBE
public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE
-
ENTITY_PARROT_IMITATE_PANDA
public static final Sound ENTITY_PARROT_IMITATE_PANDA
-
ENTITY_PARROT_IMITATE_PHANTOM
public static final Sound ENTITY_PARROT_IMITATE_PHANTOM
-
ENTITY_PARROT_IMITATE_PILLAGER
public static final Sound ENTITY_PARROT_IMITATE_PILLAGER
-
ENTITY_PARROT_IMITATE_POLAR_BEAR
public static final Sound ENTITY_PARROT_IMITATE_POLAR_BEAR
-
ENTITY_PARROT_IMITATE_RAVAGER
public static final Sound ENTITY_PARROT_IMITATE_RAVAGER
-
ENTITY_PARROT_IMITATE_SHULKER
public static final Sound ENTITY_PARROT_IMITATE_SHULKER
-
ENTITY_PARROT_IMITATE_SILVERFISH
public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH
-
ENTITY_PARROT_IMITATE_SKELETON
public static final Sound ENTITY_PARROT_IMITATE_SKELETON
-
ENTITY_PARROT_IMITATE_SLIME
public static final Sound ENTITY_PARROT_IMITATE_SLIME
-
ENTITY_PARROT_IMITATE_SPIDER
public static final Sound ENTITY_PARROT_IMITATE_SPIDER
-
ENTITY_PARROT_IMITATE_STRAY
public static final Sound ENTITY_PARROT_IMITATE_STRAY
-
ENTITY_PARROT_IMITATE_VEX
public static final Sound ENTITY_PARROT_IMITATE_VEX
-
ENTITY_PARROT_IMITATE_VINDICATOR
public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR
-
ENTITY_PARROT_IMITATE_WITCH
public static final Sound ENTITY_PARROT_IMITATE_WITCH
-
ENTITY_PARROT_IMITATE_WITHER
public static final Sound ENTITY_PARROT_IMITATE_WITHER
-
ENTITY_PARROT_IMITATE_WITHER_SKELETON
public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON
-
ENTITY_PARROT_IMITATE_WOLF
public static final Sound ENTITY_PARROT_IMITATE_WOLF
-
ENTITY_PARROT_IMITATE_ZOMBIE
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE
-
ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
-
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
-
ENTITY_PARROT_STEP
public static final Sound ENTITY_PARROT_STEP
-
ENTITY_PHANTOM_AMBIENT
public static final Sound ENTITY_PHANTOM_AMBIENT
-
ENTITY_PHANTOM_BITE
public static final Sound ENTITY_PHANTOM_BITE
-
ENTITY_PHANTOM_DEATH
public static final Sound ENTITY_PHANTOM_DEATH
-
ENTITY_PHANTOM_FLAP
public static final Sound ENTITY_PHANTOM_FLAP
-
ENTITY_PHANTOM_HURT
public static final Sound ENTITY_PHANTOM_HURT
-
ENTITY_PHANTOM_SWOOP
public static final Sound ENTITY_PHANTOM_SWOOP
-
ENTITY_PIG_AMBIENT
public static final Sound ENTITY_PIG_AMBIENT
-
ENTITY_PIG_DEATH
public static final Sound ENTITY_PIG_DEATH
-
ENTITY_PIG_HURT
public static final Sound ENTITY_PIG_HURT
-
ENTITY_PIG_SADDLE
public static final Sound ENTITY_PIG_SADDLE
-
ENTITY_PIG_STEP
public static final Sound ENTITY_PIG_STEP
-
ENTITY_PILLAGER_AMBIENT
public static final Sound ENTITY_PILLAGER_AMBIENT
-
ENTITY_PILLAGER_CELEBRATE
public static final Sound ENTITY_PILLAGER_CELEBRATE
-
ENTITY_PILLAGER_DEATH
public static final Sound ENTITY_PILLAGER_DEATH
-
ENTITY_PILLAGER_HURT
public static final Sound ENTITY_PILLAGER_HURT
-
ENTITY_PLAYER_ATTACK_CRIT
public static final Sound ENTITY_PLAYER_ATTACK_CRIT
-
ENTITY_PLAYER_ATTACK_KNOCKBACK
public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
-
ENTITY_PLAYER_ATTACK_NODAMAGE
public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
-
ENTITY_PLAYER_ATTACK_STRONG
public static final Sound ENTITY_PLAYER_ATTACK_STRONG
-
ENTITY_PLAYER_ATTACK_SWEEP
public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
-
ENTITY_PLAYER_ATTACK_WEAK
public static final Sound ENTITY_PLAYER_ATTACK_WEAK
-
ENTITY_PLAYER_BIG_FALL
public static final Sound ENTITY_PLAYER_BIG_FALL
-
ENTITY_PLAYER_BREATH
public static final Sound ENTITY_PLAYER_BREATH
-
ENTITY_PLAYER_BURP
public static final Sound ENTITY_PLAYER_BURP
-
ENTITY_PLAYER_DEATH
public static final Sound ENTITY_PLAYER_DEATH
-
ENTITY_PLAYER_HURT
public static final Sound ENTITY_PLAYER_HURT
-
ENTITY_PLAYER_HURT_DROWN
public static final Sound ENTITY_PLAYER_HURT_DROWN
-
ENTITY_PLAYER_HURT_ON_FIRE
public static final Sound ENTITY_PLAYER_HURT_ON_FIRE
-
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
public static final Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
-
ENTITY_PLAYER_LEVELUP
public static final Sound ENTITY_PLAYER_LEVELUP
-
ENTITY_PLAYER_SMALL_FALL
public static final Sound ENTITY_PLAYER_SMALL_FALL
-
ENTITY_PLAYER_SPLASH
public static final Sound ENTITY_PLAYER_SPLASH
-
ENTITY_PLAYER_SPLASH_HIGH_SPEED
public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED
-
ENTITY_PLAYER_SWIM
public static final Sound ENTITY_PLAYER_SWIM
-
ENTITY_POLAR_BEAR_AMBIENT
public static final Sound ENTITY_POLAR_BEAR_AMBIENT
-
ENTITY_POLAR_BEAR_AMBIENT_BABY
public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY
-
ENTITY_POLAR_BEAR_DEATH
public static final Sound ENTITY_POLAR_BEAR_DEATH
-
ENTITY_POLAR_BEAR_HURT
public static final Sound ENTITY_POLAR_BEAR_HURT
-
ENTITY_POLAR_BEAR_STEP
public static final Sound ENTITY_POLAR_BEAR_STEP
-
ENTITY_POLAR_BEAR_WARNING
public static final Sound ENTITY_POLAR_BEAR_WARNING
-
ENTITY_PUFFER_FISH_AMBIENT
public static final Sound ENTITY_PUFFER_FISH_AMBIENT
-
ENTITY_PUFFER_FISH_BLOW_OUT
public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT
-
ENTITY_PUFFER_FISH_BLOW_UP
public static final Sound ENTITY_PUFFER_FISH_BLOW_UP
-
ENTITY_PUFFER_FISH_DEATH
public static final Sound ENTITY_PUFFER_FISH_DEATH
-
ENTITY_PUFFER_FISH_FLOP
public static final Sound ENTITY_PUFFER_FISH_FLOP
-
ENTITY_PUFFER_FISH_HURT
public static final Sound ENTITY_PUFFER_FISH_HURT
-
ENTITY_PUFFER_FISH_STING
public static final Sound ENTITY_PUFFER_FISH_STING
-
ENTITY_RABBIT_AMBIENT
public static final Sound ENTITY_RABBIT_AMBIENT
-
ENTITY_RABBIT_ATTACK
public static final Sound ENTITY_RABBIT_ATTACK
-
ENTITY_RABBIT_DEATH
public static final Sound ENTITY_RABBIT_DEATH
-
ENTITY_RABBIT_HURT
public static final Sound ENTITY_RABBIT_HURT
-
ENTITY_RABBIT_JUMP
public static final Sound ENTITY_RABBIT_JUMP
-
ENTITY_RAVAGER_AMBIENT
public static final Sound ENTITY_RAVAGER_AMBIENT
-
ENTITY_RAVAGER_ATTACK
public static final Sound ENTITY_RAVAGER_ATTACK
-
ENTITY_RAVAGER_CELEBRATE
public static final Sound ENTITY_RAVAGER_CELEBRATE
-
ENTITY_RAVAGER_DEATH
public static final Sound ENTITY_RAVAGER_DEATH
-
ENTITY_RAVAGER_HURT
public static final Sound ENTITY_RAVAGER_HURT
-
ENTITY_RAVAGER_ROAR
public static final Sound ENTITY_RAVAGER_ROAR
-
ENTITY_RAVAGER_STEP
public static final Sound ENTITY_RAVAGER_STEP
-
ENTITY_RAVAGER_STUNNED
public static final Sound ENTITY_RAVAGER_STUNNED
-
ENTITY_SALMON_AMBIENT
public static final Sound ENTITY_SALMON_AMBIENT
-
ENTITY_SALMON_DEATH
public static final Sound ENTITY_SALMON_DEATH
-
ENTITY_SALMON_FLOP
public static final Sound ENTITY_SALMON_FLOP
-
ENTITY_SALMON_HURT
public static final Sound ENTITY_SALMON_HURT
-
ENTITY_SHEEP_AMBIENT
public static final Sound ENTITY_SHEEP_AMBIENT
-
ENTITY_SHEEP_DEATH
public static final Sound ENTITY_SHEEP_DEATH
-
ENTITY_SHEEP_HURT
public static final Sound ENTITY_SHEEP_HURT
-
ENTITY_SHEEP_SHEAR
public static final Sound ENTITY_SHEEP_SHEAR
-
ENTITY_SHEEP_STEP
public static final Sound ENTITY_SHEEP_STEP
-
ENTITY_SHULKER_AMBIENT
public static final Sound ENTITY_SHULKER_AMBIENT
-
ENTITY_SHULKER_BULLET_HIT
public static final Sound ENTITY_SHULKER_BULLET_HIT
-
ENTITY_SHULKER_BULLET_HURT
public static final Sound ENTITY_SHULKER_BULLET_HURT
-
ENTITY_SHULKER_CLOSE
public static final Sound ENTITY_SHULKER_CLOSE
-
ENTITY_SHULKER_DEATH
public static final Sound ENTITY_SHULKER_DEATH
-
ENTITY_SHULKER_HURT
public static final Sound ENTITY_SHULKER_HURT
-
ENTITY_SHULKER_HURT_CLOSED
public static final Sound ENTITY_SHULKER_HURT_CLOSED
-
ENTITY_SHULKER_OPEN
public static final Sound ENTITY_SHULKER_OPEN
-
ENTITY_SHULKER_SHOOT
public static final Sound ENTITY_SHULKER_SHOOT
-
ENTITY_SHULKER_TELEPORT
public static final Sound ENTITY_SHULKER_TELEPORT
-
ENTITY_SILVERFISH_AMBIENT
public static final Sound ENTITY_SILVERFISH_AMBIENT
-
ENTITY_SILVERFISH_DEATH
public static final Sound ENTITY_SILVERFISH_DEATH
-
ENTITY_SILVERFISH_HURT
public static final Sound ENTITY_SILVERFISH_HURT
-
ENTITY_SILVERFISH_STEP
public static final Sound ENTITY_SILVERFISH_STEP
-
ENTITY_SKELETON_AMBIENT
public static final Sound ENTITY_SKELETON_AMBIENT
-
ENTITY_SKELETON_DEATH
public static final Sound ENTITY_SKELETON_DEATH
-
ENTITY_SKELETON_HORSE_AMBIENT
public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
-
ENTITY_SKELETON_HORSE_AMBIENT_WATER
public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER
-
ENTITY_SKELETON_HORSE_DEATH
public static final Sound ENTITY_SKELETON_HORSE_DEATH
-
ENTITY_SKELETON_HORSE_GALLOP_WATER
public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER
-
ENTITY_SKELETON_HORSE_HURT
public static final Sound ENTITY_SKELETON_HORSE_HURT
-
ENTITY_SKELETON_HORSE_JUMP_WATER
public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER
-
ENTITY_SKELETON_HORSE_STEP_WATER
public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER
-
ENTITY_SKELETON_HORSE_SWIM
public static final Sound ENTITY_SKELETON_HORSE_SWIM
-
ENTITY_SKELETON_HURT
public static final Sound ENTITY_SKELETON_HURT
-
ENTITY_SKELETON_SHOOT
public static final Sound ENTITY_SKELETON_SHOOT
-
ENTITY_SKELETON_STEP
public static final Sound ENTITY_SKELETON_STEP
-
ENTITY_SLIME_ATTACK
public static final Sound ENTITY_SLIME_ATTACK
-
ENTITY_SLIME_DEATH
public static final Sound ENTITY_SLIME_DEATH
-
ENTITY_SLIME_DEATH_SMALL
public static final Sound ENTITY_SLIME_DEATH_SMALL
-
ENTITY_SLIME_HURT
public static final Sound ENTITY_SLIME_HURT
-
ENTITY_SLIME_HURT_SMALL
public static final Sound ENTITY_SLIME_HURT_SMALL
-
ENTITY_SLIME_JUMP
public static final Sound ENTITY_SLIME_JUMP
-
ENTITY_SLIME_JUMP_SMALL
public static final Sound ENTITY_SLIME_JUMP_SMALL
-
ENTITY_SLIME_SQUISH
public static final Sound ENTITY_SLIME_SQUISH
-
ENTITY_SLIME_SQUISH_SMALL
public static final Sound ENTITY_SLIME_SQUISH_SMALL
-
ENTITY_SNOWBALL_THROW
public static final Sound ENTITY_SNOWBALL_THROW
-
ENTITY_SNOW_GOLEM_AMBIENT
public static final Sound ENTITY_SNOW_GOLEM_AMBIENT
-
ENTITY_SNOW_GOLEM_DEATH
public static final Sound ENTITY_SNOW_GOLEM_DEATH
-
ENTITY_SNOW_GOLEM_HURT
public static final Sound ENTITY_SNOW_GOLEM_HURT
-
ENTITY_SNOW_GOLEM_SHOOT
public static final Sound ENTITY_SNOW_GOLEM_SHOOT
-
ENTITY_SPIDER_AMBIENT
public static final Sound ENTITY_SPIDER_AMBIENT
-
ENTITY_SPIDER_DEATH
public static final Sound ENTITY_SPIDER_DEATH
-
ENTITY_SPIDER_HURT
public static final Sound ENTITY_SPIDER_HURT
-
ENTITY_SPIDER_STEP
public static final Sound ENTITY_SPIDER_STEP
-
ENTITY_SPLASH_POTION_BREAK
public static final Sound ENTITY_SPLASH_POTION_BREAK
-
ENTITY_SPLASH_POTION_THROW
public static final Sound ENTITY_SPLASH_POTION_THROW
-
ENTITY_SQUID_AMBIENT
public static final Sound ENTITY_SQUID_AMBIENT
-
ENTITY_SQUID_DEATH
public static final Sound ENTITY_SQUID_DEATH
-
ENTITY_SQUID_HURT
public static final Sound ENTITY_SQUID_HURT
-
ENTITY_SQUID_SQUIRT
public static final Sound ENTITY_SQUID_SQUIRT
-
ENTITY_STRAY_AMBIENT
public static final Sound ENTITY_STRAY_AMBIENT
-
ENTITY_STRAY_DEATH
public static final Sound ENTITY_STRAY_DEATH
-
ENTITY_STRAY_HURT
public static final Sound ENTITY_STRAY_HURT
-
ENTITY_STRAY_STEP
public static final Sound ENTITY_STRAY_STEP
-
ENTITY_TNT_PRIMED
public static final Sound ENTITY_TNT_PRIMED
-
ENTITY_TROPICAL_FISH_AMBIENT
public static final Sound ENTITY_TROPICAL_FISH_AMBIENT
-
ENTITY_TROPICAL_FISH_DEATH
public static final Sound ENTITY_TROPICAL_FISH_DEATH
-
ENTITY_TROPICAL_FISH_FLOP
public static final Sound ENTITY_TROPICAL_FISH_FLOP
-
ENTITY_TROPICAL_FISH_HURT
public static final Sound ENTITY_TROPICAL_FISH_HURT
-
ENTITY_TURTLE_AMBIENT_LAND
public static final Sound ENTITY_TURTLE_AMBIENT_LAND
-
ENTITY_TURTLE_DEATH
public static final Sound ENTITY_TURTLE_DEATH
-
ENTITY_TURTLE_DEATH_BABY
public static final Sound ENTITY_TURTLE_DEATH_BABY
-
ENTITY_TURTLE_EGG_BREAK
public static final Sound ENTITY_TURTLE_EGG_BREAK
-
ENTITY_TURTLE_EGG_CRACK
public static final Sound ENTITY_TURTLE_EGG_CRACK
-
ENTITY_TURTLE_EGG_HATCH
public static final Sound ENTITY_TURTLE_EGG_HATCH
-
ENTITY_TURTLE_HURT
public static final Sound ENTITY_TURTLE_HURT
-
ENTITY_TURTLE_HURT_BABY
public static final Sound ENTITY_TURTLE_HURT_BABY
-
ENTITY_TURTLE_LAY_EGG
public static final Sound ENTITY_TURTLE_LAY_EGG
-
ENTITY_TURTLE_SHAMBLE
public static final Sound ENTITY_TURTLE_SHAMBLE
-
ENTITY_TURTLE_SHAMBLE_BABY
public static final Sound ENTITY_TURTLE_SHAMBLE_BABY
-
ENTITY_TURTLE_SWIM
public static final Sound ENTITY_TURTLE_SWIM
-
ENTITY_VEX_AMBIENT
public static final Sound ENTITY_VEX_AMBIENT
-
ENTITY_VEX_CHARGE
public static final Sound ENTITY_VEX_CHARGE
-
ENTITY_VEX_DEATH
public static final Sound ENTITY_VEX_DEATH
-
ENTITY_VEX_HURT
public static final Sound ENTITY_VEX_HURT
-
ENTITY_VILLAGER_AMBIENT
public static final Sound ENTITY_VILLAGER_AMBIENT
-
ENTITY_VILLAGER_CELEBRATE
public static final Sound ENTITY_VILLAGER_CELEBRATE
-
ENTITY_VILLAGER_DEATH
public static final Sound ENTITY_VILLAGER_DEATH
-
ENTITY_VILLAGER_HURT
public static final Sound ENTITY_VILLAGER_HURT
-
ENTITY_VILLAGER_NO
public static final Sound ENTITY_VILLAGER_NO
-
ENTITY_VILLAGER_TRADE
public static final Sound ENTITY_VILLAGER_TRADE
-
ENTITY_VILLAGER_WORK_ARMORER
public static final Sound ENTITY_VILLAGER_WORK_ARMORER
-
ENTITY_VILLAGER_WORK_BUTCHER
public static final Sound ENTITY_VILLAGER_WORK_BUTCHER
-
ENTITY_VILLAGER_WORK_CARTOGRAPHER
public static final Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER
-
ENTITY_VILLAGER_WORK_CLERIC
public static final Sound ENTITY_VILLAGER_WORK_CLERIC
-
ENTITY_VILLAGER_WORK_FARMER
public static final Sound ENTITY_VILLAGER_WORK_FARMER
-
ENTITY_VILLAGER_WORK_FISHERMAN
public static final Sound ENTITY_VILLAGER_WORK_FISHERMAN
-
ENTITY_VILLAGER_WORK_FLETCHER
public static final Sound ENTITY_VILLAGER_WORK_FLETCHER
-
ENTITY_VILLAGER_WORK_LEATHERWORKER
public static final Sound ENTITY_VILLAGER_WORK_LEATHERWORKER
-
ENTITY_VILLAGER_WORK_LIBRARIAN
public static final Sound ENTITY_VILLAGER_WORK_LIBRARIAN
-
ENTITY_VILLAGER_WORK_MASON
public static final Sound ENTITY_VILLAGER_WORK_MASON
-
ENTITY_VILLAGER_WORK_SHEPHERD
public static final Sound ENTITY_VILLAGER_WORK_SHEPHERD
-
ENTITY_VILLAGER_WORK_TOOLSMITH
public static final Sound ENTITY_VILLAGER_WORK_TOOLSMITH
-
ENTITY_VILLAGER_WORK_WEAPONSMITH
public static final Sound ENTITY_VILLAGER_WORK_WEAPONSMITH
-
ENTITY_VILLAGER_YES
public static final Sound ENTITY_VILLAGER_YES
-
ENTITY_VINDICATOR_AMBIENT
public static final Sound ENTITY_VINDICATOR_AMBIENT
-
ENTITY_VINDICATOR_CELEBRATE
public static final Sound ENTITY_VINDICATOR_CELEBRATE
-
ENTITY_VINDICATOR_DEATH
public static final Sound ENTITY_VINDICATOR_DEATH
-
ENTITY_VINDICATOR_HURT
public static final Sound ENTITY_VINDICATOR_HURT
-
ENTITY_WANDERING_TRADER_AMBIENT
public static final Sound ENTITY_WANDERING_TRADER_AMBIENT
-
ENTITY_WANDERING_TRADER_DEATH
public static final Sound ENTITY_WANDERING_TRADER_DEATH
-
ENTITY_WANDERING_TRADER_DISAPPEARED
public static final Sound ENTITY_WANDERING_TRADER_DISAPPEARED
-
ENTITY_WANDERING_TRADER_DRINK_MILK
public static final Sound ENTITY_WANDERING_TRADER_DRINK_MILK
-
ENTITY_WANDERING_TRADER_DRINK_POTION
public static final Sound ENTITY_WANDERING_TRADER_DRINK_POTION
-
ENTITY_WANDERING_TRADER_HURT
public static final Sound ENTITY_WANDERING_TRADER_HURT
-
ENTITY_WANDERING_TRADER_NO
public static final Sound ENTITY_WANDERING_TRADER_NO
-
ENTITY_WANDERING_TRADER_REAPPEARED
public static final Sound ENTITY_WANDERING_TRADER_REAPPEARED
-
ENTITY_WANDERING_TRADER_TRADE
public static final Sound ENTITY_WANDERING_TRADER_TRADE
-
ENTITY_WANDERING_TRADER_YES
public static final Sound ENTITY_WANDERING_TRADER_YES
-
ENTITY_WITCH_AMBIENT
public static final Sound ENTITY_WITCH_AMBIENT
-
ENTITY_WITCH_CELEBRATE
public static final Sound ENTITY_WITCH_CELEBRATE
-
ENTITY_WITCH_DEATH
public static final Sound ENTITY_WITCH_DEATH
-
ENTITY_WITCH_DRINK
public static final Sound ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
public static final Sound ENTITY_WITCH_HURT
-
ENTITY_WITCH_THROW
public static final Sound ENTITY_WITCH_THROW
-
ENTITY_WITHER_AMBIENT
public static final Sound ENTITY_WITHER_AMBIENT
-
ENTITY_WITHER_BREAK_BLOCK
public static final Sound ENTITY_WITHER_BREAK_BLOCK
-
ENTITY_WITHER_DEATH
public static final Sound ENTITY_WITHER_DEATH
-
ENTITY_WITHER_HURT
public static final Sound ENTITY_WITHER_HURT
-
ENTITY_WITHER_SHOOT
public static final Sound ENTITY_WITHER_SHOOT
-
ENTITY_WITHER_SKELETON_AMBIENT
public static final Sound ENTITY_WITHER_SKELETON_AMBIENT
-
ENTITY_WITHER_SKELETON_DEATH
public static final Sound ENTITY_WITHER_SKELETON_DEATH
-
ENTITY_WITHER_SKELETON_HURT
public static final Sound ENTITY_WITHER_SKELETON_HURT
-
ENTITY_WITHER_SKELETON_STEP
public static final Sound ENTITY_WITHER_SKELETON_STEP
-
ENTITY_WITHER_SPAWN
public static final Sound ENTITY_WITHER_SPAWN
-
ENTITY_WOLF_AMBIENT
public static final Sound ENTITY_WOLF_AMBIENT
-
ENTITY_WOLF_DEATH
public static final Sound ENTITY_WOLF_DEATH
-
ENTITY_WOLF_GROWL
public static final Sound ENTITY_WOLF_GROWL
-
ENTITY_WOLF_HOWL
public static final Sound ENTITY_WOLF_HOWL
-
ENTITY_WOLF_HURT
public static final Sound ENTITY_WOLF_HURT
-
ENTITY_WOLF_PANT
public static final Sound ENTITY_WOLF_PANT
-
ENTITY_WOLF_SHAKE
public static final Sound ENTITY_WOLF_SHAKE
-
ENTITY_WOLF_STEP
public static final Sound ENTITY_WOLF_STEP
-
ENTITY_WOLF_WHINE
public static final Sound ENTITY_WOLF_WHINE
-
ENTITY_ZOMBIE_AMBIENT
public static final Sound ENTITY_ZOMBIE_AMBIENT
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
-
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
-
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
-
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
-
ENTITY_ZOMBIE_DEATH
public static final Sound ENTITY_ZOMBIE_DEATH
-
ENTITY_ZOMBIE_DESTROY_EGG
public static final Sound ENTITY_ZOMBIE_DESTROY_EGG
-
ENTITY_ZOMBIE_HORSE_AMBIENT
public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
-
ENTITY_ZOMBIE_HORSE_DEATH
public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
-
ENTITY_ZOMBIE_HORSE_HURT
public static final Sound ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
public static final Sound ENTITY_ZOMBIE_HURT
-
ENTITY_ZOMBIE_INFECT
public static final Sound ENTITY_ZOMBIE_INFECT
-
ENTITY_ZOMBIE_PIGMAN_AMBIENT
public static final Sound ENTITY_ZOMBIE_PIGMAN_AMBIENT
-
ENTITY_ZOMBIE_PIGMAN_ANGRY
public static final Sound ENTITY_ZOMBIE_PIGMAN_ANGRY
-
ENTITY_ZOMBIE_PIGMAN_DEATH
public static final Sound ENTITY_ZOMBIE_PIGMAN_DEATH
-
ENTITY_ZOMBIE_PIGMAN_HURT
public static final Sound ENTITY_ZOMBIE_PIGMAN_HURT
-
ENTITY_ZOMBIE_STEP
public static final Sound ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIE_VILLAGER_DEATH
public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
-
EVENT_RAID_HORN
public static final Sound EVENT_RAID_HORN
-
ITEM_ARMOR_EQUIP_CHAIN
public static final Sound ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
public static final Sound ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
public static final Sound ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
public static final Sound ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
public static final Sound ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
public static final Sound ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_ARMOR_EQUIP_TURTLE
public static final Sound ITEM_ARMOR_EQUIP_TURTLE
-
ITEM_AXE_STRIP
public static final Sound ITEM_AXE_STRIP
-
ITEM_BOOK_PAGE_TURN
public static final Sound ITEM_BOOK_PAGE_TURN
-
ITEM_BOOK_PUT
public static final Sound ITEM_BOOK_PUT
-
ITEM_BOTTLE_EMPTY
public static final Sound ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
public static final Sound ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
-
ITEM_BUCKET_EMPTY
public static final Sound ITEM_BUCKET_EMPTY
-
ITEM_BUCKET_EMPTY_FISH
public static final Sound ITEM_BUCKET_EMPTY_FISH
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ITEM_BUCKET_EMPTY_LAVA
public static final Sound ITEM_BUCKET_EMPTY_LAVA
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ITEM_BUCKET_FILL
public static final Sound ITEM_BUCKET_FILL
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ITEM_BUCKET_FILL_FISH
public static final Sound ITEM_BUCKET_FILL_FISH
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ITEM_BUCKET_FILL_LAVA
public static final Sound ITEM_BUCKET_FILL_LAVA
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ITEM_CHORUS_FRUIT_TELEPORT
public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
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ITEM_CROP_PLANT
public static final Sound ITEM_CROP_PLANT
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ITEM_CROSSBOW_HIT
public static final Sound ITEM_CROSSBOW_HIT
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ITEM_CROSSBOW_LOADING_END
public static final Sound ITEM_CROSSBOW_LOADING_END
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ITEM_CROSSBOW_LOADING_MIDDLE
public static final Sound ITEM_CROSSBOW_LOADING_MIDDLE
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ITEM_CROSSBOW_LOADING_START
public static final Sound ITEM_CROSSBOW_LOADING_START
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ITEM_CROSSBOW_QUICK_CHARGE_1
public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_1
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ITEM_CROSSBOW_QUICK_CHARGE_2
public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_2
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ITEM_CROSSBOW_QUICK_CHARGE_3
public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_3
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ITEM_CROSSBOW_SHOOT
public static final Sound ITEM_CROSSBOW_SHOOT
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ITEM_ELYTRA_FLYING
public static final Sound ITEM_ELYTRA_FLYING
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ITEM_FIRECHARGE_USE
public static final Sound ITEM_FIRECHARGE_USE
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ITEM_FLINTANDSTEEL_USE
public static final Sound ITEM_FLINTANDSTEEL_USE
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ITEM_HOE_TILL
public static final Sound ITEM_HOE_TILL
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ITEM_NETHER_WART_PLANT
public static final Sound ITEM_NETHER_WART_PLANT
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ITEM_SHIELD_BLOCK
public static final Sound ITEM_SHIELD_BLOCK
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ITEM_SHIELD_BREAK
public static final Sound ITEM_SHIELD_BREAK
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ITEM_SHOVEL_FLATTEN
public static final Sound ITEM_SHOVEL_FLATTEN
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ITEM_SWEET_BERRIES_PICK_FROM_BUSH
public static final Sound ITEM_SWEET_BERRIES_PICK_FROM_BUSH
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ITEM_TOTEM_USE
public static final Sound ITEM_TOTEM_USE
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ITEM_TRIDENT_HIT
public static final Sound ITEM_TRIDENT_HIT
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ITEM_TRIDENT_HIT_GROUND
public static final Sound ITEM_TRIDENT_HIT_GROUND
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ITEM_TRIDENT_RETURN
public static final Sound ITEM_TRIDENT_RETURN
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ITEM_TRIDENT_RIPTIDE_1
public static final Sound ITEM_TRIDENT_RIPTIDE_1
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ITEM_TRIDENT_RIPTIDE_2
public static final Sound ITEM_TRIDENT_RIPTIDE_2
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ITEM_TRIDENT_RIPTIDE_3
public static final Sound ITEM_TRIDENT_RIPTIDE_3
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ITEM_TRIDENT_THROW
public static final Sound ITEM_TRIDENT_THROW
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ITEM_TRIDENT_THUNDER
public static final Sound ITEM_TRIDENT_THUNDER
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MUSIC_CREATIVE
public static final Sound MUSIC_CREATIVE
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MUSIC_CREDITS
public static final Sound MUSIC_CREDITS
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MUSIC_DISC_11
public static final Sound MUSIC_DISC_11
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MUSIC_DISC_13
public static final Sound MUSIC_DISC_13
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MUSIC_DISC_BLOCKS
public static final Sound MUSIC_DISC_BLOCKS
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MUSIC_DISC_CAT
public static final Sound MUSIC_DISC_CAT
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MUSIC_DISC_CHIRP
public static final Sound MUSIC_DISC_CHIRP
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MUSIC_DISC_FAR
public static final Sound MUSIC_DISC_FAR
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MUSIC_DISC_MALL
public static final Sound MUSIC_DISC_MALL
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MUSIC_DISC_MELLOHI
public static final Sound MUSIC_DISC_MELLOHI
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MUSIC_DISC_STAL
public static final Sound MUSIC_DISC_STAL
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MUSIC_DISC_STRAD
public static final Sound MUSIC_DISC_STRAD
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MUSIC_DISC_WAIT
public static final Sound MUSIC_DISC_WAIT
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MUSIC_DISC_WARD
public static final Sound MUSIC_DISC_WARD
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MUSIC_DRAGON
public static final Sound MUSIC_DRAGON
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MUSIC_END
public static final Sound MUSIC_END
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MUSIC_GAME
public static final Sound MUSIC_GAME
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MUSIC_MENU
public static final Sound MUSIC_MENU
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MUSIC_NETHER
public static final Sound MUSIC_NETHER
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MUSIC_UNDER_WATER
public static final Sound MUSIC_UNDER_WATER
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UI_BUTTON_CLICK
public static final Sound UI_BUTTON_CLICK
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UI_CARTOGRAPHY_TABLE_TAKE_RESULT
public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT
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UI_LOOM_SELECT_PATTERN
public static final Sound UI_LOOM_SELECT_PATTERN
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UI_LOOM_TAKE_RESULT
public static final Sound UI_LOOM_TAKE_RESULT
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UI_STONECUTTER_SELECT_RECIPE
public static final Sound UI_STONECUTTER_SELECT_RECIPE
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UI_STONECUTTER_TAKE_RESULT
public static final Sound UI_STONECUTTER_TAKE_RESULT
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UI_TOAST_CHALLENGE_COMPLETE
public static final Sound UI_TOAST_CHALLENGE_COMPLETE
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UI_TOAST_IN
public static final Sound UI_TOAST_IN
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UI_TOAST_OUT
public static final Sound UI_TOAST_OUT
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WEATHER_RAIN
public static final Sound WEATHER_RAIN
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WEATHER_RAIN_ABOVE
public static final Sound WEATHER_RAIN_ABOVE
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Method Detail
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values
public static Sound[] values()
Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:for (Sound c : Sound.values()) System.out.println(c);
- Returns:
- an array containing the constants of this enum type, in the order they are declared
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valueOf
public static Sound valueOf(String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null
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-