Uses of Package
org.bukkit.block
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Packages that use org.bukkit.block Package Description org.bukkit More generalized classes in the API.org.bukkit.block Classes used to manipulate the voxels in aworld
, including special states.org.bukkit.block.data org.bukkit.block.data.type org.bukkit.command Classes relating to handling specialized non-chat player input.org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld
, including all players, monsters, projectiles, etc.org.bukkit.event.block org.bukkit.event.enchantment Events
triggered from anenchantment table
.org.bukkit.event.entity org.bukkit.event.hanging Events
relating toentities that hang
.org.bukkit.event.inventory org.bukkit.event.player org.bukkit.event.vehicle Events
relating tovehicular entities
.org.bukkit.event.world org.bukkit.generator Classes to facilitateworld
generation implementation.org.bukkit.inventory Classes involved in manipulating player inventories and item interactions.org.bukkit.inventory.meta The interfaces used when manipulating extra data can can be stored insideitem stacks
.org.bukkit.material Classes that represents various voxel types and states.org.bukkit.material.types org.bukkit.projectiles Classes to represent the source of a projectileorg.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. -
Classes in org.bukkit.block used by org.bukkit Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.block Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.Container Represents a captured state of a container block.Furnace Represents a captured state of a furnace.Lockable Represents a block (usually a container) that may be locked.PistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting.TileState Represents a block state that also hosts a tile entity at the given location. -
Classes in org.bukkit.block used by org.bukkit.block.data Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.block.data.type Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.command Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.entity Class Description Block Represents a block.BlockFace Represents the face of a blockPistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting. -
Classes in org.bukkit.block used by org.bukkit.event.block Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.event.enchantment Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.entity Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.CreatureSpawner Represents a captured state of a creature spawner. -
Classes in org.bukkit.block used by org.bukkit.event.hanging Class Description Block Represents a block.BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.event.inventory Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.player Class Description Block Represents a block.BlockFace Represents the face of a blockLectern Represents a captured state of a lectern. -
Classes in org.bukkit.block used by org.bukkit.event.vehicle Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.event.world Class Description BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.generator Class Description Biome Holds all accepted Biomes in the default server -
Classes in org.bukkit.block used by org.bukkit.inventory Class Description Block Represents a block.BrewingStand Represents a captured state of a brewing stand.DoubleChest Represents a double chest.Furnace Represents a captured state of a furnace.Lectern Represents a captured state of a lectern. -
Classes in org.bukkit.block used by org.bukkit.inventory.meta Class Description BlockState Represents a captured state of a block, which will not change automatically. -
Classes in org.bukkit.block used by org.bukkit.material Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.material.types Class Description BlockFace Represents the face of a block -
Classes in org.bukkit.block used by org.bukkit.projectiles Class Description Block Represents a block. -
Classes in org.bukkit.block used by org.bukkit.util Class Description Block Represents a block.BlockFace Represents the face of a block