Class InventoryDragEvent
- java.lang.Object
-
- org.bukkit.event.Event
-
- org.bukkit.event.inventory.InventoryEvent
-
- org.bukkit.event.inventory.InventoryInteractEvent
-
- org.bukkit.event.inventory.InventoryDragEvent
-
- All Implemented Interfaces:
Cancellable
public class InventoryDragEvent extends InventoryInteractEvent
This event is called when the player drags an item in their cursor across the inventory. The ItemStack is distributed across the slots the HumanEntity dragged over. The method of distribution is described by the DragType returned bygetType()
.Canceling this event will result in none of the changes described in
getNewItems()
being applied to the Inventory.Because InventoryDragEvent occurs within a modification of the Inventory, not all Inventory related methods are safe to use.
The following should never be invoked by an EventHandler for InventoryDragEvent using the HumanEntity or InventoryView associated with this event.
HumanEntity.closeInventory()
HumanEntity.openInventory(Inventory)
HumanEntity.openWorkbench(Location, boolean)
HumanEntity.openEnchanting(Location, boolean)
InventoryView.close()
BukkitScheduler.runTask(Plugin, Runnable)
, which will run the task on the next tick. Also be aware that this is not an exhaustive list, and other methods could potentially create issues as well.Assuming the EntityHuman associated with this event is an instance of a Player, manipulating the MaxStackSize or contents of an Inventory will require an Invocation of
Player.updateInventory()
.Any modifications to slots that are modified by the results of this InventoryDragEvent will be overwritten. To change these slots, this event should be cancelled and the changes applied. Alternatively, scheduling a task using
BukkitScheduler.runTask(Plugin, Runnable)
, which would execute the task on the next tick, would work as well.
-
-
Nested Class Summary
-
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
-
-
Field Summary
-
Fields inherited from class org.bukkit.event.inventory.InventoryEvent
transaction
-
-
Constructor Summary
Constructors Constructor Description InventoryDragEvent(InventoryView what, ItemStack newCursor, ItemStack oldCursor, boolean right, Map<Integer,ItemStack> slots)
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description ItemStack
getCursor()
Gets the result cursor after the drag is done.static HandlerList
getHandlerList()
HandlerList
getHandlers()
Set<Integer>
getInventorySlots()
Gets the slots to be changed in this drag.Map<Integer,ItemStack>
getNewItems()
Gets all items to be added to the inventory in this drag.ItemStack
getOldCursor()
Gets an ItemStack representing the cursor prior to any modifications as a result of this drag.Set<Integer>
getRawSlots()
Gets the raw slot ids to be changed in this drag.DragType
getType()
Gets the DragType that describes the behavior of ItemStacks placed after this InventoryDragEvent.void
setCursor(ItemStack newCursor)
Sets the result cursor after the drag is done.-
Methods inherited from class org.bukkit.event.inventory.InventoryInteractEvent
getResult, getWhoClicked, isCancelled, setCancelled, setResult
-
Methods inherited from class org.bukkit.event.inventory.InventoryEvent
getInventory, getView, getViewers
-
Methods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
-
-
-
-
Method Detail
-
getNewItems
@NotNull public Map<Integer,ItemStack> getNewItems()
Gets all items to be added to the inventory in this drag.- Returns:
- map from raw slot id to new ItemStack
-
getRawSlots
@NotNull public Set<Integer> getRawSlots()
Gets the raw slot ids to be changed in this drag.- Returns:
- list of raw slot ids, suitable for getView().getItem(int)
-
getInventorySlots
@NotNull public Set<Integer> getInventorySlots()
Gets the slots to be changed in this drag.- Returns:
- list of converted slot ids, suitable for
Inventory.getItem(int)
.
-
getCursor
@Nullable public ItemStack getCursor()
Gets the result cursor after the drag is done. The returned value is mutable.- Returns:
- the result cursor
-
setCursor
public void setCursor(@Nullable ItemStack newCursor)
Sets the result cursor after the drag is done.Changing this item stack changes the cursor item. Note that changing the affected "dragged" slots does not change this ItemStack, nor does changing this ItemStack affect the "dragged" slots.
- Parameters:
newCursor
- the new cursor ItemStack
-
getOldCursor
@NotNull public ItemStack getOldCursor()
Gets an ItemStack representing the cursor prior to any modifications as a result of this drag.- Returns:
- the original cursor
-
getType
@NotNull public DragType getType()
Gets the DragType that describes the behavior of ItemStacks placed after this InventoryDragEvent.The ItemStacks and the raw slots that they're being applied to can be found using
getNewItems()
.- Returns:
- the DragType of this InventoryDragEvent
-
getHandlers
@NotNull public HandlerList getHandlers()
- Overrides:
getHandlers
in classInventoryEvent
-
getHandlerList
@NotNull public static HandlerList getHandlerList()
-
-